Posted 10 March 2002 - 11:25 PM
has anyone tried CLEAR PARSE OE. a great parser builder.
i already stucked with it...
Posted 11 March 2002 - 07:21 PM
<i>Original post by McMcDonald</i>
If i want to use python - do i have to open the source of my game ?
I interpret the "open source definition 1.9" in the way that i have to publish the source of my commercial projects to be able to use python.
Don''t think so. Ultima Online uses Python for the AI scripts. That''s the only game I know that uses Python, but it sure isn''t open source..
Members - Reputation: 122
Posted 12 March 2002 - 05:05 AM
I found an interesting couple of articles on Scott Bilas''s web site LINK. The article titled FuBi: Automatic Function Exporting
for Scripting and Networking might be one of interest to anyone implementing there own scripting language...
While this isn''t everything you need to know to implement a scripting language it is informative with respect to providing an API for your scripting language - or rather, how to expose your functions (C or C++) to the executor.
Dave "Dak Lozar" Loeser