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Scripting Languages


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#21 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 10 March 2002 - 11:25 PM


has anyone tried CLEAR PARSE OE. a great parser builder.
i already stucked with it...

(always anonymous)


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#22 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 11 March 2002 - 07:21 PM

quote:
<i>Original post by McMcDonald</i>

Hi!

If i want to use python - do i have to open the source of my game ?

I interpret the "open source definition 1.9" in the way that i have to publish the source of my commercial projects to be able to use python.

McMc


Don''t think so. Ultima Online uses Python for the AI scripts. That''s the only game I know that uses Python, but it sure isn''t open source..



#23 Dak Lozar   Members   -  Reputation: 122

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Posted 12 March 2002 - 05:05 AM

cnirrad,
I found an interesting couple of articles on Scott Bilas''s web site LINK. The article titled FuBi: Automatic Function Exporting
for Scripting and Networking
might be one of interest to anyone implementing there own scripting language...

While this isn''t everything you need to know to implement a scripting language it is informative with respect to providing an API for your scripting language - or rather, how to expose your functions (C or C++) to the executor.

Dave "Dak Lozar" Loeser




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