Posted 20 February 2000 - 11:43 PM
I am making a game like arkanoid, but in 3d. The collision detections is working now, but it not perfect (far from it). It''s not physically correct, in fact i am making just a box bounds type check, what causes some odd effects.
I am not thinking in make a 3d collision, I am just trying to make a simple 2d test. So I am begging for help, whats the right approach to this problem? How can I make a good looking collision detection for that kind of stuff?