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[java] Design tools with JFC


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#1 Jack C.   Members   -  Reputation: 122

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Posted 21 February 2000 - 06:54 AM

Hey, everybody! I''m currently developing a 2D tile-based platformer, and I''ve gotten to the point where I''m going to have to create a level editor. I orginally planned on coding one with MFC, but one of my lead designers only has access to a Mac. Is JFC a viable alternative? Does anyone here have any experience with it? Thanks

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#2 Squidi   Members   -  Reputation: 122

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Posted 21 February 2000 - 12:10 PM

I think you''ll find that JFC is a bunch easier to understand AND program than Windows. Couple this with the fact that it is cross platform, and you have yourself a winner.

I have a tile-based level editor written in Java, but I can''t find the code right now. I''ve got a hard copy, but I can''t send it to you like that. I''ll look for it, but it may have been erased (it was part of a package which I removed, but I thought I had a backup). It took me two days beginning to end to write it.

#3 Jack C.   Members   -  Reputation: 122

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Posted 21 February 2000 - 01:36 PM

Cool, thanks a lot!

#4 Squidi   Members   -  Reputation: 122

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Posted 21 February 2000 - 03:13 PM

Ok, found a copy. Don''t know if it works, or how old a version it is. Anyway, you can find it at:

http://mailer.fsu.edu/~howard/mapedit.zip

I''ll probably keep it up there until one day a year from now I realize that it is still sitting there taking up space. Anyway, check it out. I''d love any comments on it. I included some sample tilesets, but they aren''t really anything special. A tileset is just a gif (?) of a bunch of 16x16 pixel squares in a ?x? grid.

#5 javanerd   Members   -  Reputation: 122

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Posted 25 February 2000 - 10:57 PM

I''ve gotta advertise my own (pre alpha) level editor that can handle 32-, 16- or 8-bits per tile levels and has user defined tilesize. You can find it and the source for it at:
http://www.gamedev.net/hosted/javanerd/gridder.asp

It also uses JFC/Swing and is runnable on Java 2 runtimes. It''s still missing the ability to place monsters and the level format documentation is missing...




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