PMesh vs tri-strip

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0 comments, last by malyskolacek 22 years, 1 month ago
Hello! I wonder whether is there any way how to combine advantages of progressive meshes and triangle strips. I tested speed when rendering triangle strip and I got approx. 200 FPS. When I rendered the same as PMesh(same number of vertices as with tri-strip) I got about 80 FPS! Is there any way how to reduce number of vertices in tri-strip? When the camera is close to the object, the number of vertices needn''t to be reduced, but when it''s far I don''t need high poly count and here comes the main advantage of progressive mesh, which I can''t use with tri-strip... Thank you for your opinions
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Check out this doc on Charles Bloom''s site:

http://www.cbloom.com/3d/techdocs/vipm_topics.txt

It combines his thoughts and some of those from members of the GDAlgorithms list on this matter.

--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com

Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site

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