Heightmap in 2D, Settlers. How?,
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Posted 24 February 2000 - 03:22 PM
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Posted 25 February 2000 - 12:15 AM
When rendering the tiles they are just raised according to the level they are on. To avoid gaps between levels you''ll need some tiles with slopes between the two levels.
Posted 26 February 2000 - 09:01 PM
It is uses a simplefied 3D engine that draws the nice little textured polygons on the ground using the height of the three points. The roads make this obvious as the corners do not intersect correctly (a bit of overlapping).