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Which is better, Console or PC?


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#1 madhatter256   Members   -  Reputation: 122

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Posted 27 March 2002 - 06:26 AM

Will you make a bigger profit if you make a game on a console or PC? Also which is better to create a game on?

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#2 Oluseyi   Staff Emeritus   -  Reputation: 1678

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Posted 27 March 2002 - 06:42 AM

quote:
Original post by madhatter256
Will you make a bigger profit if you make a game on a console or PC?

If your game sucks, neither. Also, different genres of games succeed to different extents on the two platforms. However, if we assume your game to be perfeectly suited to both platforms, the the PC has the slight edge due to its advantage of numbers. It has the disadvantage, though, of being more difficult to anticipate in terms of hardware and software variation.

quote:
Also which is better to create a game on?

That''s entirely subjective.

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#3 Simagery   Members   -  Reputation: 732

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Posted 01 April 2002 - 05:18 AM

I would completely disagree with Oluseyi. If you have a game that works on the consoles, then you''ll make *alot* more money on the consoles. The video game industry is topping something like $6b this year, and it''s almost wholly due to the console market, not the PC market. A decent selling PS2 game surpasses what most of us would consider a great selling PC game.

That being said... I personally prefer programming on the PC (or Xbox). The PS2 and GameCube (particularly GameCube) drive me up the wall trying to program. Not that they''re hard to program, it''s just a pain to debug on them -- at best, it''s like debugging a remote PC, at worst it''s like debugging a remote app through telnet... UGH!

But when it comes to *profit*, you can have a leg up on the PC, because your costs can be *so* much lower. If you want to develop for the PS2, you''re looking at spending $10k for one devkit, plus another $2k for a "sony approved" burner for making test discs (plus another $1k per test PS2). That doesn''t include whatever upfront licensing costs there may be. And that''s assuming Sony/Microsoft/Nintendo approves you, which is doubtful unless you can prove some financial backing and the ability to produce a game of *some* caliber. (MS would be the exception to this rule with their new incubator program for independent games.)

Don''t know if that answers the question or not...




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