Multithread DirectX
I have to create and synchronise 8 threads in my program. 6 of the threads use direct draw or direct 3d. Because only 1 thread may blit to a direct draw surface at a time, can anyone give me tips or pointers about how to synchronise the threads. I am using Visual C++ 6 and Direct X SDK 6.1
Thank You
I have already answered your question in the other thread.
Edited by - Spellbound on 2/27/00 10:31:17 AM
Edited by - Spellbound on 2/27/00 10:31:17 AM
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