2D fonts from bitmap

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2 comments, last by V3rt3x 22 years ago
erf. I have a 2D fonts system which load texture data from an image file (bmp, tga..). My question is how should I show them on the screen ? - using glDrawPixels ? - creating 2D quads textured ? I want to use tranparency, can I do it with glDrawPixels ? and if I want to print italic text, can I do it too with glDrawPixels ?
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you should DEFINITELY go with the 2nd method - textured quads. it''s a lot faster, and many recent video cards can do that a LOT faster than glDrawPixels.

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umm... bah?
Look at NeHe''s tutorials. He''s got one on this subject. (and yes, its #2)

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thx, just what I wanted to know

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