Using quaternions to rotate a camera around a point in space

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-1 comments, last by Spockmeat 22 years ago
Well, I''ve made a camera class that works fine using matrices and now I''m trying to do the same using quaternions. I can do yaw, pitch and roll just fine but I can''t find any info about how to rotate my camera around an arbitrary point in space. Can someone please help?
Black holes are where God divided by 0.

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