Problems with the stencil buffer

Started by
-1 comments, last by Daivuk 22 years ago
I got a problem here. My code is perfect (I presume ) and the stencil buffer don't want to work !!!! This is my code : (drawing a list : named 'duk_fMap')
    
		glColorMask(0,0,0,0);

			glEnable(GL_STENCIL_TEST);						
					glStencilFunc(GL_ALWAYS, 1, 1);	
					glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);

					glDisable(GL_DEPTH_TEST);
							glCallList(duk_fMirror1);
					glEnable(GL_DEPTH_TEST);

					glColorMask(1,1,1,1);
							
				glStencilFunc(GL_EQUAL, 1, 1); 
				glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);	
								
				glPushMatrix();						
						glTranslated(0,-512,0);
							glScalef (1,-1,1); 
								glCallList(duk_fMap);										
							//glScalef (1,1,-1); 

						//glTranslated(0,0,512);					

				glPopMatrix();	
				
			glDisable(GL_STENCIL_TEST);

    
But it's like if my Stencil Buffer don't work !!????!?!?! [edited by - ShiningKnight on April 10, 2002 5:19:28 PM]

This topic is closed to new replies.

Advertisement