glColorMask(0,0,0,0);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_ALWAYS, 1, 1);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glDisable(GL_DEPTH_TEST);
glCallList(duk_fMirror1);
glEnable(GL_DEPTH_TEST);
glColorMask(1,1,1,1);
glStencilFunc(GL_EQUAL, 1, 1);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glPushMatrix();
glTranslated(0,-512,0);
glScalef (1,-1,1);
glCallList(duk_fMap);
//glScalef (1,1,-1);
//glTranslated(0,0,512);
glPopMatrix();
glDisable(GL_STENCIL_TEST);
Problems with the stencil buffer
I got a problem here. My code is perfect (I presume ) and the stencil buffer don't want to work !!!!
This is my code : (drawing a list : named 'duk_fMap')
But it's like if my Stencil Buffer don't work !!????!?!?!
[edited by - ShiningKnight on April 10, 2002 5:19:28 PM]
This topic is closed to new replies.
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