More Help With Tiling Please!

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0 comments, last by Darkan_Fireblade 22 years ago
ok so i got tiling working thanks to your guys help ! but now how do you change the texture of the tiles here is the Til drawing code
  
int draw_tiles(GLvoid)
{
  int tile;

  
  for (int y = 0; y < MAP_SIZEY; y++)
  {
    for (int x = 0; x < MAP_SIZEX; x++)
    {
		tile = map[y][x];

		glBindTexture(GL_TEXTURE_2D, texture[tile]);

		glBegin(GL_QUADS);
		glTexCoord2f(0.0f, 0.0f); glVertex3f(float(x), float(y), 0.0f);
		glTexCoord2f(1.0f, 0.0f); glVertex3f(float(x + 1), float(y), 0.0f);
		glTexCoord2f(1.0f, 1.0f); glVertex3f(float(x + 1), float(y + 1), 0.0f);
		glTexCoord2f(0.0f, 1.0f); glVertex3f(float(x), float(y + 1), 0.0f);
		glEnd();

    }
  }

  return (1);
}
  
Thanks Sir Darkan Fireblade
Sir Darkan Fireblade
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glBindTexture(GL_TEXTURE_2D, texture[tile]);

There is the answer.
You have an array of texture texture[...]

I don''t really understand what you really want to know??!?!


Troa Technologies.

(real time ray tracing shadow : DK 3d engine)

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