Texturing in OpenGL

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1 comment, last by dande 22 years ago
Hey guys! I think this is pretty basic, but I post anyways. What I want is a class that holds textures, and which can load textures with a function. Then I can actually provide that class'' name to a mesh class, so it can read it''s settings and then apply the texture to the mesh. Ofcourse there can be multiply classes which has it''s own texture "holder" (unsigned int texture[num]). How can this be done in VC++ and openGl? Thanks in advance! Dan Fekete Skyersoft Co.
Dan FeketeThe Shadowhand Co.If everybody has it's own matrix, then mine is an identity
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nehe.gamedev.net Need I say more???
okay ... I solved it. Thanks anyone who have replied.
Dan FeketeThe Shadowhand Co.If everybody has it's own matrix, then mine is an identity

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