Texturing in OpenGL
Hey guys!
I think this is pretty basic, but I post anyways. What I want is a class that holds textures, and which can load textures with a function. Then I can actually provide that class'' name to a mesh class, so it can read it''s settings and then apply the texture to the mesh. Ofcourse there can be multiply classes which has it''s own texture "holder" (unsigned int texture[num]). How can this be done in VC++ and openGl?
Thanks in advance!
Dan Fekete
Skyersoft Co.
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