How hard is it to get GameCube development kit, and what language is it in?
Members - Reputation: 122
Posted 16 April 2002 - 04:10 PM
Staff Emeritus - Reputation: 1739
Posted 16 April 2002 - 06:13 PM
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! | Asking Smart Questions | Internet Acronyms ]
Thanks to Kylotan for the idea!
Members - Reputation: 109
Posted 16 April 2002 - 10:49 PM
Members - Reputation: 1405
Posted 17 April 2002 - 12:15 AM
Though you won''t be allowed to buy a devkit unless you have a registered publisher to back your application and willing to bring your game to market.
They''ll also usually be interested in your company profile, what games you''ve worked on as a company, what games the key staff of the company have worked on in their careers, which publishers you''ve worked with, your financial structure etc.
If you don''t have a track record etc, you can forget developing commercial titles on consoles - prove yourself on an "open" system like the PC.
Creative Asylum Ltd