How hard is it to get GameCube development kit, and what language is it in?
I really need one. I also wouldn''t mind a GBA or GBC development kit, but I already know where I could get a GBA dev kit. Does anyone know where to find a GameCube development kit, though?
One cannot do the impossible, for if one could, it would not be impossible.
Yes, and move things out of loops!!
//example
for (int x = 0, x < 10, x++)
{
for (int y = 0, y < 10, y++)
{
z = x * 2 + y * 2
// * 2 can be moved out of the y loop
}
}
It's my understanding that you'll have to buy one. For somewhere around $20,000.00 and that's if Nintendo will let you buy one.
[edited by - Xanth on April 17, 2002 1:03:30 AM]
[edited by - Xanth on April 17, 2002 1:03:30 AM]
Please remove that erroneous piece of code from your sig. It''s impolite for your sig to span more lines than your replies on average.
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! | Asking Smart Questions | Internet Acronyms ]
Thanks to Kylotan for the idea!
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! | Asking Smart Questions | Internet Acronyms ]
Thanks to Kylotan for the idea!
I also wouldn''t mind a GBA or GBC development kit also.
I also wouldn''t mind...
new pc
monney
gamecube
xbox
xbox+gamecube hybrid
xbox+gamecube+new pc hybrid
and all of the above, together.
[ my engine ][ my game ][ my email ]
SPAM
I also wouldn''t mind...
new pc
monney
gamecube
xbox
xbox+gamecube hybrid
xbox+gamecube+new pc hybrid
and all of the above, together.
[ my engine ][ my game ][ my email ]
SPAM
I''m highly doubting that you NEED one. Hell, you don''t even know what "language" it''s in. I suggest learning C++ before going irrational and buying $20,000 DevKits...wait...Nintendo won''t let you buy one anyway.
--SuperRoy
//#define IRONY -1
--SuperRoy
//#define IRONY -1
Nintendo developer site: http://www.warioworld.com
Though you won''t be allowed to buy a devkit unless you have a registered publisher to back your application and willing to bring your game to market.
They''ll also usually be interested in your company profile, what games you''ve worked on as a company, what games the key staff of the company have worked on in their careers, which publishers you''ve worked with, your financial structure etc.
If you don''t have a track record etc, you can forget developing commercial titles on consoles - prove yourself on an "open" system like the PC.
--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com
Though you won''t be allowed to buy a devkit unless you have a registered publisher to back your application and willing to bring your game to market.
They''ll also usually be interested in your company profile, what games you''ve worked on as a company, what games the key staff of the company have worked on in their careers, which publishers you''ve worked with, your financial structure etc.
If you don''t have a track record etc, you can forget developing commercial titles on consoles - prove yourself on an "open" system like the PC.
--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com
This topic is closed to new replies.
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