How hard is it to get GameCube development kit, and what language is it in?

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6 comments, last by Psysoft 22 years ago
I really need one. I also wouldn''t mind a GBA or GBC development kit, but I already know where I could get a GBA dev kit. Does anyone know where to find a GameCube development kit, though? One cannot do the impossible, for if one could, it would not be impossible. Yes, and move things out of loops!! //example for (int x = 0, x < 10, x++) { for (int y = 0, y < 10, y++) { z = x * 2 + y * 2 // * 2 can be moved out of the y loop } }
One cannot do the impossible, for if one could, it would not be impossible.Yes, and move things out of loops!!//examplefor (int x = 0, x < 10, x++){ for (int y = 0, y < 10, y++) { z = x * 2 + y * 2 //x * 2 can be moved out of the y loop }}
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It's my understanding that you'll have to buy one. For somewhere around $20,000.00 and that's if Nintendo will let you buy one.

[edited by - Xanth on April 17, 2002 1:03:30 AM]
"I thought Genius lived in bottles..." - Patrick Star
Please remove that erroneous piece of code from your sig. It''s impolite for your sig to span more lines than your replies on average.

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Thanks to Kylotan for the idea!
I bet removing all the {} brackets would clear it up.
"I thought Genius lived in bottles..." - Patrick Star
Why do you really need one, may I ask?
I also wouldn''t mind a GBA or GBC development kit also.
I also wouldn''t mind...
new pc
monney
gamecube
xbox
xbox+gamecube hybrid
xbox+gamecube+new pc hybrid
and all of the above, together.

[ my engine ][ my game ][ my email ]
SPAM
Rate me up.
I''m highly doubting that you NEED one. Hell, you don''t even know what "language" it''s in. I suggest learning C++ before going irrational and buying $20,000 DevKits...wait...Nintendo won''t let you buy one anyway.

--SuperRoy
//#define IRONY -1
Sup guys?
Nintendo developer site: http://www.warioworld.com

Though you won''t be allowed to buy a devkit unless you have a registered publisher to back your application and willing to bring your game to market.

They''ll also usually be interested in your company profile, what games you''ve worked on as a company, what games the key staff of the company have worked on in their careers, which publishers you''ve worked with, your financial structure etc.


If you don''t have a track record etc, you can forget developing commercial titles on consoles - prove yourself on an "open" system like the PC.

--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com

Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site

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