I e-mailed Don Carson, who recently wrote a great article on Gamasutra.com about Environmental Storytelling, a question about a game I am working on and I want you guys to tell me what you think. I am working on a design doc for a mystery action-adventure game (ala Monkey Island meets Gabriel Knight)
"Do players like to be mislead to the point that they
make assumptions at ''whodunit'' near the beginning of the game?"
- Zeke Templin
Well, normally when I play games I play several at once. If I think I know the ending, sometimes I get bored and switch to another game for a while. I think it has to do with the way I think. I try not to buy cheat guides or use cheats unless I can get ABSOLUTELY nowhere. But, I think it''s just the way i think . Hope that helps some.