Units & Modern Games

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2 comments, last by snowball123 21 years, 11 months ago
Hi, I''m wondering how games like quake, half-life, etc. model the amount of units for their world? Currently, I let 1 foot = 1 Unit in OpenGL to make a realistic world. Is that what real games do? What''s there ratio (feet-to-units, yards-to-units, etc)? If anyone has extra knowledge about this topic, I would appriecate it. Thanks
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yep pick a standard + stick to it
eg 1 unit == 1 foot
personally i normally use 1 unit == 1meter cause its a bit more calculation friendly eg 1000m == 1km vs (5280feet == 1mile)


http://uk.geocities.com/sloppyturds/gotterdammerung.html
HL uses a 1unit = 1inch setup
(player model = 72 units high and thats about 6ft therefore the maths works for that)

it really depends on ya game, for a space game you dont have to worry about small units of distance, where as for a FPS you need to model closer

as the poster above said however, pick a scale and stick to it, as long as it makes sense to you and within the concept of the game it dont matter
Why anyone would want to do calculations using the archaic Imperial system is beyond me...

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