Does any1 know what the basic approach is for generating random diablo-like dungeons. Anybody seen any articles bout this somwhere ?
Im not working on a game like this. Im, as the topic says, curious.
A good way is to have a whole bunch of pre made sections, like diablo, then generate the start, or the stairs and work from there, create a random room, then for each exit generate another random room and add it there if it is possible, if not then see if you can rotate the room, etc... the only thing is that there has to be a certain size for each level, and so I guess you could have a limiting factor, that adds tot eh random number (i.e. high random numbers mean rooms with lots of doors, while low numbers have rooms with 1 extra exits or less etc) and then add the factor to the random number?
If you want an extra explination just ask Hopefully you ppl would understand what I jsut wrote...