Collision Detection Redundancy

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-1 comments, last by brewknowc 21 years, 11 months ago
Hi, I am still kinda new to game programming, and am currently working on the player/monster and monster/monster collision detection for my scrolling tile rpg. I have my player move methods and my monster move methods seperated within their respective classes. Is it necessary to check for a collision in both of these methods... or just in the monster''s move method? I would appreciate any other tips for issues i might run into. Thanks - Free Your Mind -
- Free Your Mind -

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