What is good with OpenGL (sound, input...)

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10 comments, last by Grellin 21 years, 11 months ago
I spent some time learning DirectX and now I want to try my hand at OpenGL but am at a loss. I have been searching the web all morning and am not sure about a few things. Mainly what API''s are out there for sound and input other than DirectX that can be used with OpenGL. Thanks in advance for any help. GRELLIN
Good luck!
Steven Bradley .:Personal Journal:. .:WEBPLATES:. .:CGP Beginners Group:. "Time is our most precious resource yet it is the resource we most often waste." ~ Dr. R.M. Powell
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audio: OpenAL
video: OpenGL
input: OpenIL

seeing a trend here?

-eldee
;another space monkey;
[ Forced Evolution Studios ]

::evolve::

-eldee;another space monkey;[ Forced Evolution Studios ]
lol yea. Thanks for the fast reply. Now I have some work to do!


GRELLIN

Good luck!
Steven Bradley .:Personal Journal:. .:WEBPLATES:. .:CGP Beginners Group:. "Time is our most precious resource yet it is the resource we most often waste." ~ Dr. R.M. Powell
quote:Original post by eldee
audio: OpenAL
video: OpenGL
input: OpenIL



Correct me if I am wrong but OpenIL has absolutely nothing to do with Input. It is an image processing library.


actually openIL changed it''s name to DevIL
"THE INFORMATION CONTAINED IN THIS REPORT IS CLASSIFIED; DO NOT GO TO FOX NEWS TO READ OR OBTAIN A COPY." , the pentagon
hrm.. i thought it was for input

-eldee
;another space monkey;
[ Forced Evolution Studios ]

::evolve::

-eldee;another space monkey;[ Forced Evolution Studios ]
Correct me if I''m wrong but OpenAL was in dev by LOKI and last i checked Loki filed chapter 11. So why continue with a Lib no longer in development? OpenAL is unoptimized and not being developed anymore. If you are still bent on making games for an OS the a select few use. Use FMode for sound or DirectX. Leave OpenAL alone.

quote:Original post by BrownBean
Correct me if I''m wrong but OpenAL was in dev by LOKI and last i checked Loki filed chapter 11. So why continue with a Lib no longer in development? OpenAL is unoptimized and not being developed anymore. If you are still bent on making games for an OS the a select few use. Use FMode for sound or DirectX. Leave OpenAL alone.



IT was in dev by LOKI, true, but it was also supported by Creative. I doubt they''re going anywhere.
Yep, you''re wrong. It''s an open-source project, after all. Creative continues to support it.
take a look at sdl, it does most everthing directx does and handles opengl beautifully

http://www.libsdl.org/

-dizzarian
http://dizzarian.com

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