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roverstu

Member Since 01 Jun 2010
Offline Last Active Mar 30 2015 02:25 PM

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+3image7.jpgApr 07 2015 02:03 PM
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+1Logged inMar 30 2015 02:25 PM
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+4The Game Maker's CompanionJun 06 2013 04:10 PM
+4Adobe Flash 11 Stage3D: Setting Up Our ToolsJun 06 2013 04:05 PM
+4Grand Theft Auto Design DocumentJun 06 2013 04:05 PM
+4Unity 3-0 Enter the Third DimensionJun 06 2013 04:05 PM
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+4The Basics of GLSL 4.0 ShadersJun 06 2013 04:05 PM
+4Kinect ReceptionJun 06 2013 04:05 PM
+4Wrapper Pattern for Silverlight and WPFJun 06 2013 04:05 PM
+4Raw Meat: Game Design Tips from Team Meat's Edmund McMillenJun 06 2013 04:05 PM
+4Building a Complete Board-based Puzzle Game with Microsoft XNA 4.0Jun 06 2013 04:04 PM
+4Cocos2d: Working with SpritesJun 06 2013 04:04 PM
+4Introducing Xcode Tools for iPhone DevelopmentJun 06 2013 04:04 PM
+4TortoiseSVN: Getting StartedJun 05 2013 11:12 AM
+4Working with Revision Logs in TortoiseSVNJun 05 2013 11:12 AM
+4TortoiseSVN: Revision GraphsJun 05 2013 11:12 AM
+4Parallel programming in .NET - InternalsJun 05 2013 11:12 AM
+4Inter-Process Communication (IPC) Introduction and Sample Code (.net)Jun 05 2013 11:12 AM
+4Sedge: An Automated Error Reporting ToolJun 05 2013 11:12 AM
+4.NET Generics 4.0: Container Patterns and Best PracticesJun 05 2013 11:12 AM
+4JIRA: Programming WorkflowsJun 05 2013 11:12 AM
+4Producer Consumer Using Double QueuesJun 05 2013 11:12 AM
+4The Basics of GLSL 4.0 ShadersMay 24 2013 05:41 AM
+4The Basics of GLSL 4.0 ShadersApr 19 2013 06:16 PM
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