I'm being sent to Amsterdam on a studyrelated endeavor, and came up with one free day on the front end (this Sunday) and a day and a half on the back end (Wednesday/Thursday) of an obligation. What should I do with my free time there? A friend in Eindhoven is coming up on Sunday to show me around, but I'll be on my own for Wednesday and Thursday with an early flight out on Friday.
What I already have on the list:
 Museums
 Boat ride (included in the studyrelated obligation)
What I'm NOT interested in:
 Clubbing
 The Red Light district
What I AM interested in:
 Things other than the RLD that make Amsterdam Amsterdam
 Nice beers
 Nice foods
 A day trip to a neighboring town?
So, how about it  what should I plan? Locals? Past visitors?
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jouley
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What should I do in Amsterdam?
01 October 2010  04:21 AM
How does this heatsink come off?
01 July 2010  01:58 PM
I have an old P4 machine that I'm trying to breathe new life into with a cheap motherboard/gpu upgrade. I've taken it all apart, but can't figure out how to get the old heatsink off so I can move it and the CPU over to the new motherboard. Pushing here, pulling there, even a gentle twist  nothing. Google's been nearly useless  every P4 heatsink guide I find has simplelooking clasps, nothing pictured is like this thing. Has anyone seen this before?
More views: http://img21.imageshack.us/gal.php?g=p4heatsink004.jpg
More views: http://img21.imageshack.us/gal.php?g=p4heatsink004.jpg
Distance from point to cone
20 November 2007  09:14 AM
I'm having a bit of trouble finding the shortest distance from a 3D point to the surface of an infinite cone defined by an apex, interior semiangle, and opening axis. I have what I believe to be the solution for a double cone (one opening from either side of the apex), but can't quite wrap my head around how to restrict it to a single cone. Here's pseudocode for what I have thus far:
double Angle; // radians double Apex[3]; double Axis[3]; double Point[3]; // send to origin Point[0] = Apex[0]; Point[1] = Apex[1]; Point[2] = Apex[2]; Apex[0] = 0.0; Apex[1] = 0.0; Apex[2] = 0.0; // get another point on the axis of the cone double Point2[3] = { Apex[0] + Axis[0], Apex[1] + Axis[1], Apex[2] + Axis[2] }; // get the vector from the second point to the given point double V[3] = { Point[0]  Point2[0], Point[1]  Point2[1], Point[2]  Point2[2] }; // find the distance from the cone's axis to the point double Crossed[3] = CrossProduct(Axis, V); double CrossedMagnitude = Magnitude(Crossed); double AxisMagnitude = Magnitude(Axis); double d = CrossedMagnitude / AxisMagnitude; // find orthogonal distance of point down axis via pythagoras double V2[3] = { Apex[0]  Point[0], Apex[1]  Point[1], Apex[2]  Point[2] }; double p = sqrt((V2[0] * V2[0] + V2[1] * V2[1] + V2[2] * V2[2])  (d * d)); // we've reduced the problem to 2D trig Distance = d * cos(Angle)  p * sin(Angle);I feel confident that it works, because when I test it with a point cloud generated from a cone model, every point returns 0 + 0.001. When I test with a point one unit above and below the apex, though, it gives me the same result, when one unit above the apex should give 1. This last fact led me to the conclusion that it's only working for double cones. What am I missing? jouley
Variable precision libraries too precise
17 September 2007  05:33 AM
I'm doing some work with a GPU simulator, and I'm trying to see what effects variable precision floating point operations will have. "Simple!" I say to myself, "I'll just toss in a variableprecision library into the math, limit it to however many bits I want, and compare the output to the fullprecision sims." After some looking, I decided to give The GMP Library a try. However, unless I'm missing something, there's a minimum size enforced, for doubles, anyway. Following the instructions found here, I threw this together:It breaks, telling me the precision is actually 64. Changing the 32 to 128 works like a charm, though, which makes me think that I'm doing things correctly.
So, a twofold query:
1) Has anyone had any experience with GMP? Am I, in fact, doing it right?
2) Does anyone know of any library that can do what I want (change the precision to lower than normal, where truncation and rounding will certainly come into play. My needs don't involve dealing with very big or very small numbers, just regular type.)?
Thanks for the help!
[Edit: Not to bump this back up to the top of anything, more to follow up for posterity: it's tricky to decide which bits to chop (the fraction bits will lose you some precision, and the exponent bits could be either precision (lsb, which wouldn't really make much sense) or range (msb). Chopping bits statically ("I want this number to have x exponent bits and y mantissa bits") means that hopefully the numbers won't go outside of the range expressible with x; if it does, it'll be infinity, so it'd be simpler just to clamp to infinity. Chopping bits dynamically ("I want a number with x bits, you decide how to split 'em up") is also a bit [heh] dicey.
In the end, I couldn't find any code for CMUFloat, a library that seems to do exactly what I need, so I cobbled together my own. All it does right now is mask off mantissa bits, there's no fancy rounding or special case handling like the standard requires, but it sure does make my numbers (and pictures) ugly, so all's well!]
[Edited by  jouley on October 2, 2007 2:27:26 PM]
mpf_t A; mpf_init2(A,32); mpf_set_d(A,0.0); unsigned int uiPrec = mpf_get_prec(A); if (uiPrec != 32) printf("Precision of A is %d\n", uiPrec);
Malformed links unnoticed in preview
04 January 2007  07:07 PM
The < a href > tag is a bit prejudiced towards the post's preview. It doesn't seem to care that you (I) are (am) often lacking the closing double quote on a link. E.g.: Below are two links to google, the first of which is HTMLed up correctly, the second of which lacks a closing doublequote. Despite my continued ramblings after the second link (verifiable when attempting to edit the post), the final result is nothing after the malformed tag. No such error shows up in the preview window, which is the main bug, I guess, not just that a missing quote takes out the rest of the post. That's just my fault.
Link 1 (Correct): google
Link 2 (Nothing will show up after this):