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Member Since 12 Apr 2006
Offline Last Active Sep 04 2015 09:36 PM

Topics I've Started

A&R Monster Truck Derby Alpha (Android) 0.70

05 August 2012 - 09:08 PM

Attached File  title.png   48.88KB   30 downloads

Announcing the alpha release of A&R Monster Truck Derby for Android devices. Currently in alpha stages, and therefore not available on the Play Store yet, you will need to download it from my Google Drive (best if done on phone to enable easy install).

Attached File  qr.png   1.1KB   25 downloads

(Scan with phone.)

My son loves cars and monster trucks, so one day I decided to make him a game. So on July 31 I started making this game, and less than a week later it is very playable. The easiness to the gameplay is due, in part, to the fact that my son is about 3 and doesn't understand complex games, but this is perfect for him and he loves to play it.

To play you simple touch the screen whenever the title is displayed, then you touch the screen to make the monster truck go to that location. You can drag the monster truck around as well. The goal is to "crush" as many cars as you can in 100 seconds. To crush a car simple have the monster truck drive over it.

0.51 initial alpha release
0.60 Added increasing difficulty levels
0.63 Added Pause and Game Over screen. Also tweaked time gains and losses some.
0.70 Added obstacles! Auto-pausing when you get a call, hit the home or back button, or otherwise somehow hide the game (but don't kill it) works.

Currently supported and testing on Android 2.2.X. Earlier versions may become support if someone is willing to assist with testing.
Note: You will need to enable install from other sources as the apk isn't signed yet.

Title Screen:
Attached File  mtd_title.png   187.97KB   27 downloads
The Monster Truck:
Attached File  monstertruck1.png   3.08KB   28 downloads

Adam Martin - Lead Programmer/Designer
Rob Whitworth (robertewhitworth@hotmail.com) - Lead Artist
Adam's wife and son - Testers and inspiration

Please post any bugs, application not responding, or forces closes and the best idea as to what you were doing when it happened.

NLS Engine

22 May 2012 - 12:58 PM

Check out the Google+ page for our engine (NLS Engine) here +NLS Engine. We are using Angelscript as our internal scripting engine. Ricky (another team member) has created a nice Unit test framework for use inside Angelscript which you can check out here NLS Google Code repo

Our goal with the engine is to create a modular component-based scripted engine. The modules handle various systems such as graphics, sound, physics, etc and these modules provide the various components that our game entities are made of. The glue that allows attaching components of varying types to a game entity is Angelscript. Additionally we plan to take the engine cross-platform which Angelscript is perfect for.

NLS Engine

12 December 2011 - 04:38 PM

I would like to announce my journal and code repo for a school engine project, turned full fledged open-source engine. The journal is here Adam Omega, and the code repo is NLS Engine at bitbucket.

Comments about our design, and even code would be great, also comments about my journal entries would be appreciated as I have no journalistic talent to speak of.

Forum Issue

11 October 2010 - 03:52 PM

Upon each attempt to access the forum today I get an error, then when I refresh I am presented with the ToS each time and I hit accept. For the next 15 minutes or so I can access everything just fine, and then I just get the same problem all over again. Any ideas and how to solve?

AIML interpretter and language features

28 February 2010 - 02:04 PM

If anyone remembers back about a decade ago there was a simple markup language for use in CBR or Conversation Based Reasoning called AIML (Artificial Intelligence Markup Language). I have taken the task of creating a new intterpretor for the language as most other program were writting many years ago or are written in a language beside C++ (which I prefer). Elements appear like this:
<category><pattern /><that /><template>I am the response to the pattern <get /> I 
can have other tags inside <uppercase>me</uppercase></template></category>

Each file can have many categories and these are best stored in a branching tree structure for quick traversal and template retrieval. I have constructed a working tree and traversal alogrithm that can find the correct template in a quick amount of time. Now I just need to interpret the tags inside it. I am looking for tips, hints, other resources, anything that someone might find useful for interpretting the template-side elements. Edit: The link to the most current work on the standard is Alicebot