I'm a bit heartbroken. I would have loved to have parity between C++ and AngelScript syntax. This wouldn't affect us much since our AS script path is in maintenance mode while we transition to Lua (for a bunch of unrelated reasons) but I'd love to see support for class enums in AS eventually.
StarfoxMember Since 17 Apr 2006
Offline Last Active Jun 15 2014 02:19 PM
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