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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Starfox

Member Since 17 Apr 2006
Offline Last Active Apr 24 2013 11:59 PM
*****

#4803586 Generating screen-aligned texture coordinates

Posted by Starfox on 27 April 2011 - 10:07 AM

Aha, that was it, thanks a million.


#4793958 Per-pixel motion blur

Posted by Starfox on 03 April 2011 - 03:36 PM

I highly recommend checking out Eric Lengyel's article in Game Engine Gems Vol. 1.


#4758025 Two Open Source (BSD) utilities I wrote

Posted by Starfox on 12 January 2011 - 04:47 PM

I recently cleaned up and uploaded a couple of small utilities I wrote to help me with work to BitBucket. The first, "Text to C String", takes a text file as input and outputs a string suitable for embedding in a C[++] file. I use it to embed shaders into my code as const char*s, so that small demo apps I write end up self contained. The second, "Binary to C Array", does a similar thing for binary files - it turns them into an unsigned char array (like "{ 0x0A, 0x07, 0x1B }") suitable for embedding in a source file. I use this to embed other binary dependencies like Ogg files into my exe, again for the sake of having a single simple, self contained application. I hope someone would find them useful.

Text to C String


Binary to C Array



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