Do you send each sprite in their own buffer, or as one buffer for all the sprites?
im using c++ and d3d9. I found out that it was from calling directX functions. so i guess i'm making to many d3d calls in my program.
Narf the MouseMember Since 20 Apr 2006
Offline Last Active Jul 30 2013 12:55 AM
- Group Members
- Active Posts 1,008
- Profile Views 4,872
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
Narf the Mouse hasn't added any contacts yet.