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Member Since 22 Apr 2006
Online Last Active Today, 12:53 PM

Posts I've Made

In Topic: Per-pixel displacement mapping GLSL

03 May 2014 - 04:59 AM

I am not sure, but dont you have to normalize normalObject and tangentObject (vertex normal and tangent after the matrix multiplication)?

In Topic: Eliminating OpenGL/DirectX differences

07 April 2014 - 12:10 PM

There was a really well written article about this subject:


In Topic: drawing in Win32

08 December 2012 - 07:16 AM

CreateDIBSection with BitBlt/StretchDIBits/SetDIBitsToDevice is the fastest method as i know. Here: http://sol.gfxile.net/wintut/ch3.html you can find a great tutorial for it.

In Topic: [DX11] Battlefield 3 GBuffer Question

07 December 2011 - 08:45 AM

There is a video for this presentation:
(specular and smoothness explanation, around 5:20)
(sky visibility, from 6:00)

In Topic: OpenGL based games

22 July 2011 - 05:23 AM

For the list of OpenGL games, there is a wiki article about it:
List of OpenGL Games