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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

はとぶ

Member Since 23 Oct 2000
Offline Last Active May 12 2013 10:35 PM
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Posts I've Made

In Topic: Performance improvements from Dx9 to Dx10/11

04 May 2013 - 07:03 AM

cool!... 

 

I think that has clarified my mind now...

 

thank you both!... =)


In Topic: Performance improvements from Dx9 to Dx10/11

03 May 2013 - 09:03 PM

Thanks MJP!

 

uhmmm... yeah, makes sense what you say!... very interesting...

 

like what old cruft do you refer to?...

 

by saying: "having access to more functionality" you refer to all the spec's provided on the upper feature levels, right? 

 

 

Thanks again!


In Topic: GPU's Exection Units stalling and other performance issues

19 December 2012 - 04:30 PM

Thanks Phantom,


So... are you using NVidia's Nsight?.... where would do you find these counters you're talking about on the one you are using?

In Topic: GPU's Exection Units stalling and other performance issues

19 December 2012 - 09:42 AM

Hi ATEFred, GeniousPooh...

weird enough, Intel's GPA Monitor is showing me that CPU load is about 30%... while GPU Busy % is around 93%, but with Exectution Units active only 50%...

so, if its not being stalled by the CPU, then something must be doing in the GPU that is stalling all EU's half of the time! :S

but I don't know how to look for that bottleneck.

In Topic: Scene Graph Root Node

08 December 2012 - 10:58 AM

The difference is merely a conceptual issue... the only difference is that your application would be the "root", instead of having a well defined struct/class..

programatically there would be no difference, but it's cleaner and more intuitive for other programmers to have a root node from which everything "spawns"...

most of the time you will have to take desisions between two options which both work ok (and there's no performance gain/loss between them), but with the question of which way would you leave a be better experience to the people who might be using your code.. ;)

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