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Member Since 04 May 2006
Offline Last Active Sep 28 2014 01:33 AM

Posts I've Made

In Topic: What game engine best fits my description?

13 August 2014 - 01:21 PM

I know you said that you did not want to learn any new languages, but if you can stretch as far as to move from java to C# (which is not that far from java anyway, and IMHO a much better language than java for several reasons) the wonderful world of Unity opens itself to you.


However, if you want to stay with java, my suggestion is to stay with JMonkey as well.

In Topic: Where should I start? (2D Game Programming)

04 August 2014 - 12:53 PM

That's also another broad statement. I have been able to code anything I've ever wanted in Java without ever touching a doc, thanks to the great community support and millions of working examples on websites such as YouTube that will teach you how to do things correctly. However with C++ there seems to be much less resources like those I found for Java, and it's much more complicated. That's why I'm trying to get help.  


It's not a broad statement at all. The fact is, if you think that reading the docs takes too much time, then you need to adjust your attitude. And just because you have supposedly "been able to code anything you have ever wanted" without reading any docs, it does not mean that you can keep doing that. You have been lucky (not that I consider it unlucky to have to read the docs).


Now, if you would have read the docs for the connector you would have found the line that says "As of MySQL Connector/C++ 1.1.0, the Boost C++ libraries 1.34.0 or newer must be installed.". In other words, the errors you are getting are because you are missing the boost library (or the IDE cannot find it because of incorrect include paths or something).


You can find the whole thing here: http://downloads.mysql.com/docs/connector-cpp-en.pdf


Seriously, next time check the docs (or at least do a google search). Also, remember that we all really want to help you. GD.net is an awesome community, so try not to get offended when someone more experienced gives you a gentle nudge. Good luck with your project!

In Topic: Where should I start? (2D Game Programming)

03 August 2014 - 02:26 AM


The easiest way to use MySQL from C++ is probably through the connector


I've tried the connector countless times in the past, all I get is errors. Then when I ask for help, people just point to the documentation, and tell me to read it. I don't have time to read the documentation. I read it anyways, and it was still a waste of time because I never got my problem solved.



Okay, well I have used the connector successfully in multiple projects, so I can tell you it works. I did ask you what problems you are having, but you did not answer me.


Also, you don't have time to read the docs? Seriously, with that attitude you won't get far with game programming. It takes time, lots of it.


Now, what was the exact problem?

In Topic: Where should I start? (2D Game Programming)

02 August 2014 - 07:27 AM

Especially since in order to use MySQL in C++ you have to use a windows form application. You cannot use MySQL in a normal "empty project". :/ any help on that would be appreciated.


That's not true. You can use MySQL from any sort of C++ program you wish, from Win32 console applications to graphical applications. What sort of problem are you having?


The easiest way to use MySQL from C++ is probably through the connector: http://dev.mysql.com/downloads/connector/cpp/

In Topic: getting a job with sdl?

16 June 2014 - 07:00 AM

Your game will not be "made in SDL". It might use SDL for a certain task, such as capturing input or managing threads. Now, both of those things are easy to do with SDL and they both require quite a bit of work without SDL, but they are still only a very small part of all the code that goes into making a game.


As for getting a job with the knowledge of SDL, not really sure what you mean. Knowing JUST SDL will not get your far. Does knowing SDL help? Sure. A lot of companies use it. Eg. Valve uses it for their cross platform stuff. Actually, IIRC, the original author of SDL works for Valve.