Jump to content

  • Log In with Google      Sign In   
  • Create Account

CRYP7IK

Member Since 14 May 2006
Offline Last Active Yesterday, 09:34 PM

Journal Entries

Disciple of Jonato > Toasty Update #9

Posted 28 January 2014

Hey guys!

The lack of recent updates was because I was travelling with my partner, we went to many places but the main event was Las Vegas new years, which was insane!

So, I've been back for a few days and I'm ready for another update in this one I have added a basic AngelScriptSystem, which is pretty interesting.

The angelscript system has a few cool...


Disciple of Jonato > Toasty Update #8

Posted 21 December 2013

Okay, I ran into an issue with the editor lately, and that is when a plugin is added and it adds it's control to the inspector (think from Unity) when an entity is selected with a component it added to the engine it will position itself very far down making it not look aesthetic, which I think is important. But in the mean-time (I haven't been able to fix...


Disciple of Jonato > Toasty Update #7

Posted 17 November 2013

This update is being dedicated to the editor and here is what I have done and what's left to do so far:

Scene Entity View

Used to add or remove entities from the GameSystem and current scene it displays a pure list of entities. It has the ability to filter entities by name and grouping of entities. Sends an entityselected event and entitydeselected eve...


Disciple of Jonato > Toasty Inspiration

Posted 12 November 2013

I just thought I might mention projects I keep up to date on to help inspire me to finish Toasty plus I check them out to steal features or some aspects of editor or engine design. This might also be useful for people looking to find free or paid engines or editors out there!

Unity3D is the most popular engine\editor on the market at the moment and even...


Disciple of Jonato > Toasty Update #6

Posted 12 November 2013

So in this update the big change is proper depth ordering, until now the depth of things drawn on screen using the SFMLRenderSystem was based on what order the component was added to the system. The new way just utilises the z component in the entities position property and sorts the vector every update and while may not be that great in my tests has almo...


PARTNERS