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CRYP7IK

Member Since 14 May 2006
Offline Last Active Aug 21 2016 11:39 PM

Posts I've Made

In Topic: If a game studio asks you to write a small code, what would you write?

18 November 2015 - 05:44 PM

 

Hey CRYP7IK, thanks for the link. I will check it out. In what language is written?

 

 

It's just a Unity game written in C#. It just shows I can write readable code and have a game that is coherent with a clear win\lose condition. Basically my suggestion is to show you can do what your responsibilities will be in the role.


In Topic: If a game studio asks you to write a small code, what would you write?

18 November 2015 - 04:39 AM

I did this for a job interview, didn't take the job due to issues I had with their expected work hours but it did land me in this job I have now.


In Topic: Starter APIs

18 November 2015 - 03:58 AM

Here is a free resource for game programming patterns: http://gameprogrammingpatterns.com/contents.html


In Topic: Game for learning algorithms

17 November 2015 - 04:56 PM

That is a really cool idea and I think the mechanics work too. My only suggestion would be at some point stop giving hints (I.e In the binary search you move the next hint all the time, I would stop moving it after the 12th successful find).


In Topic: The Birth of a Lich

14 November 2015 - 08:10 AM

The idea of a Lich has always been awesome in Game Design. I don't really have much to add but to help with motivation: Hopoo once was making a necromancer game and I am not sure why he stopped it: (He also had a demo but I can't find it) It was pretty cool. It basically worked as the skeletons had basic AI and the user could combine them or turn them into a bone tornado etc. I think it was a great concept.

 

Attached File  clip+(2014-05-15+at+07.09.31).png   40.74KB   2 downloads


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