Jump to content

  • Log In with Google      Sign In   
  • Create Account


senpegasus

Member Since 17 May 2006
Offline Last Active Jul 06 2014 04:25 AM
-----

Posts I've Made

In Topic: Directx11 return code definition

28 April 2013 - 01:46 AM

Yes, I was getting some errors so I wanted to catch all the possible return codes.

 

I sent a mail, hopefully they will update the documentation.


In Topic: Directx11 return code definition

27 April 2013 - 06:33 AM

I searched the whole "windows kits\8.0\include" directory but the only definition of D3DERR_INVALIDCALL is inside d3d9helper.h.

 

Apparently the problem is just that the documentation is not updated about the fact that they dropped the error codes that begin with D3DERR_.

Inside winerror.h I could find all the definitions for dxgi, d3d10 and d3d11 errors, but they are named and defined differently, for example:

 

//
// DXGI error codes
//

//
// MessageId: DXGI_ERROR_INVALID_CALL
//
// MessageText:
//
// The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect.
// Enable the D3D debug layer in order to see details via debug messages.
//
#define DXGI_ERROR_INVALID_CALL          _HRESULT_TYPEDEF_(0x887A0001L)

 

 

where _HRESULT_TYPEDEF_ is just

 


#define _HRESULT_TYPEDEF_(_sc) ((HRESULT)_sc)

In Topic: Directx11 return code definition

26 April 2013 - 03:26 AM

I'm including the following, but it still can't find the definition.

 

#include <dxgi.h>
#include <d3dcommon.h>
#include <d3d11_1.h>
#include <d3dcompiler.h>

In Topic: Crash on android

01 August 2011 - 09:41 AM

I see, thank you so much!!!
Now works without problems <(_ _*)>

In Topic: The GD Coding Typo Dictionary (TM)

04 April 2011 - 09:21 AM

You also can find a lot of "pubic" ( ̄▽ ̄)ノ

PARTNERS