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Member Since 17 May 2006
Offline Last Active Dec 14 2015 11:35 AM

Posts I've Made

In Topic: Directx11 return code definition

28 April 2013 - 01:46 AM

Yes, I was getting some errors so I wanted to catch all the possible return codes.


I sent a mail, hopefully they will update the documentation.

In Topic: Directx11 return code definition

27 April 2013 - 06:33 AM

I searched the whole "windows kits\8.0\include" directory but the only definition of D3DERR_INVALIDCALL is inside d3d9helper.h.


Apparently the problem is just that the documentation is not updated about the fact that they dropped the error codes that begin with D3DERR_.

Inside winerror.h I could find all the definitions for dxgi, d3d10 and d3d11 errors, but they are named and defined differently, for example:


// DXGI error codes

// MessageText:
// The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect.
// Enable the D3D debug layer in order to see details via debug messages.



where _HRESULT_TYPEDEF_ is just


#define _HRESULT_TYPEDEF_(_sc) ((HRESULT)_sc)

In Topic: Directx11 return code definition

26 April 2013 - 03:26 AM

I'm including the following, but it still can't find the definition.


#include <dxgi.h>
#include <d3dcommon.h>
#include <d3d11_1.h>
#include <d3dcompiler.h>

In Topic: Crash on android

01 August 2011 - 09:41 AM

I see, thank you so much!!!
Now works without problems <(_ _*)>

In Topic: The GD Coding Typo Dictionary (TM)

04 April 2011 - 09:21 AM

You also can find a lot of "pubic" ( ̄▽ ̄)ノ