Jump to content

  • Log In with Google      Sign In   
  • Create Account


BladeOfWraith

Member Since 05 Jun 2006
Offline Last Active Jul 09 2013 12:14 PM

Posts I've Made

In Topic: Microsoft and the Xbox One. Thoughts?

13 June 2013 - 08:59 PM


only one person can have it at a time
This means nothing. You still have six people paying over $200 for a game where the publisher ends up making $25. Gamestop should not make 3x as much as the developer.

but not your numbers; you've left enough variables undefined that they don't actually mean anything

I'm using pretty well know estimates. Publishers make about %50 of the retail sale value on average. Gamestop makes about $10 on a new game. They make about $20-25 on used games.

 

I made that example to illustrate a point. Most people who buy used games use the "But I can't afford new games!" defense. Fine, but that's what pirates often say. I'm pointing out that it's better for the industry for you to never buy another used game, as they make as much money on used as piracy. That is a fact you cannot escape. Either buy new, or go grab a torrent.

 

Don't like that used games are the exact same thing as piracy? That is not my problem. The people buying used games are contributing the exact same amount of money into the publishing houses as if they just downloaded it. And when they buy used, they have less money to buy new.

 

People who say "If you can't afford to buy a game, you shouldn't play it" have a fair point. Especially when one considers the plethora of quality free games and sub $10 games on GoG and even Steam. But it applies to used just as much as piracy. Buying a used game does not one more thing for the industry. If you have $20 to buy a used game, then go hit up the year old discounted new games. Failing to do so because of a sense of "I want to play the newest stuff and screw the developers" entitlement, is a pirate mindset. 


In Topic: Microsoft and the Xbox One. Thoughts?

13 June 2013 - 06:45 PM

I'll repeat myself: It's not like I sell my game to Gamestop and suddenly 5 used copies appear out of thin air. Like Hodgman said, it's one copy, one user. Only one person can use that disc and play that game at a time.

 

In fairness, you're right there is a difference. Used games are actually worse than piracy if we use money here.

 

New game sale: $50

Used game sales total: $175

Total sales: $225

Publisher profit: $25

Gamestop profit: $125

 

So Gamestop makes 5x as much as the publisher. Now let's imagine that instead of buying used games, the people pirate %50 of their games and buy 1/2 new.

 

New game sale: $150

Used game sales total: $0

Total sales: $150

Publisher profit: $75

Gamestop profit: $30

 

Well, I see how that sucks for Gamestop, but even people pirating %50 of their content is better than having a used market. The publisher makes 3x more if people pirate half of their games than if they get them used. Bear in mind, the average used game passes through six owners over the course of its life.

 

It's pretty darn difficult to defend used games.


In Topic: Microsoft and the Xbox One. Thoughts?

13 June 2013 - 06:58 AM

So if I give my friend Doom CD, I (or my friend) should have to pay iD for doing so? That's nuts.

 

Someone buys a game and sells that game to Gamestop. That developer/publisher still has that money. Now someone else buys the game from Gamestop. Why should anyone pay the developer/publisher twice for the same disc? Plus, when that person buys the used game, they still have to pay for downloadable content, online access. It's not like I sell my game to Gamestop and suddenly 5 used copies appear out of thin air.

Good point. I bought an album on iTunes. Then my GF said she wanted that album. So I emailed a copy to her. Then a couple of my friends mentioned they would also like to hear it. So I setup a local ftp repository and point everyone there to download it. I don't see what the big deal is, iTunes still has my money. So what if ten people ended up with it from one original sale, right?


In Topic: Microsoft and the Xbox One. Thoughts?

08 June 2013 - 12:39 PM

When I say they aggressively push used sales, I am speaking of corporate policy, not personal interaction(which should be plain from the context of my post).

 

I don't mean their employee tells me to buy a used game and then tries to convince me if I say no. By offering used on almost every purchase that is aggressively pushing used sales(as a matter of sales impact, not as the personal feelings of a consumer).


In Topic: Microsoft and the Xbox One. Thoughts?

08 June 2013 - 12:22 PM

not sure where you live, but the gamestop's around me(read 2 of them), have never pushed used copys on me. maybe the guys behind the counter at yours are more invested in the stores success?

Everywhere I've lived it's been like this. I think that is how it is at most Gamestop locations. That is official company policy. They did revise it recently to preclude games for the first 60 days after launch, but once it hits 61 days, every time a customer tries to buy a new game, if there is a used copy available the employee is supposed to offer the used game.

PARTNERS