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Member Since 15 Jun 2006
Offline Last Active May 26 2016 02:44 AM

Posts I've Made

In Topic: Footware at work

07 February 2016 - 11:16 AM

Well if your actual 'office' is in the foundry itself, not just on site, then you guys do things really differently than I've ever seen. How do you keep the sparks from setting paperwork on fire? But I honestly kind of miss working in an industrial setting.


We do have office space, but the business itself is labeled as a steel foundry.

In Topic: Footware at work

06 February 2016 - 04:50 PM

At one of my firsts jobs we had one of the women in the office break several bones when someone tripped and knocked a filing cabinet over (top two drawers were open and crammed full of papers while the lower drawers had just been emptied because they were replacing the cabinets with newer ones).


Filing cabinets should have a safety notice about not doing this exact thing. I have seen several that do.




Offices aren't steel foundries, but they're not exactly without risks, and a little attention to detail makes most of them even less likely to happen.

Mine is! Steel foundries need tech support.

In Topic: Recommendations for a Text Editor

28 January 2016 - 04:40 AM

You can write plugins and such for Notepad++, and it uses Scintilla for syntax highlighting last I checked.

In Topic: Why didn't somebody tell me?

28 January 2016 - 04:38 AM


Drinking Fountain = Faucet that emits water upwards a few inches that lets you drink directly from the stream (or fill a bottle). Usually includes a basin to catch the water that you don't drink/bottle.

Until you get to Boston and they ironically call that a 'bubblah'. I gather parts of Massachusetts and Rhode Island use the term unironically.



Speaking of Boston:

In Topic: Sprite Sheet Need Help

28 January 2016 - 04:34 AM


We've pointed you in the right direction. It's time for you to try and solve your problem again. Read through our posts and take another crack at it.



I know and thanks you Dragonsoulj that tried to fix my problem. but seem he is misunderstood because SetSpritePositionByOffset() dose not change Player Offset but it change the player position (x,y) according to offset. and when you try to multiply GetSpriteXByOffset(PBullet[a])+1.0*PlayerDirection, in face you changed player move direction.(mean if with Press Right arrow key the player already moved to right, now it's move to left).



My reason being I didn't see one for your player animation, just the bullet one. I was working with what I had. The same logic applies. If you flipped your bullet sprite sheet in the opposite direction because it needed to face the other way, you still have to flip the animation offset direction. The same with your player, so find your player animation offset and flip the direction.