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Member Since 15 Jun 2006
Offline Last Active Yesterday, 05:32 PM

#5239997 State some games that have too simple of storylines and some games that have...

Posted by Dragonsoulj on 12 July 2015 - 08:28 PM

Just right:



This has got to be my favorite part of this whole thread.


More for the Just Right:

Advance Wars series

Fire Emblem series


This definitely is dependent on genre of game. And what you consider story. Even though some games lack a lot of dialogue, you still get some story through actions/events that have taken place through the progress of the game, such as defeating certain enemies/bosses or getting to certain areas.

#5238702 Open and Hidden Information in Turn Based Games

Posted by Dragonsoulj on 06 July 2015 - 08:09 PM

Might I suggest looking into how Intelligent Systems implements this? Particularly the Advance Wars series. I enjoy it. You have set rules for how combat works. Tanks are strong against Recon units (jeeps), Mech units with bazookas have some strength against vehicles while the plain Infantry tend to get mowed down. Quantity gives more "guarantee" to winning, or at least coming out on top. All units have 10 HP and as you take damage, this drops. So a unit with 8 HP versus a unit with 5 HP will do more damage and come out with a lot more health (maybe 7 HP and 3 HP respectively). These rules are baseline for general combat. During Fog of War, you have your typical vision dampening (so you only see units in range), but you also can lose track of HP. I can't remember if this was: a CO's ability, a Fog of War item, or both--so it could be used in regular combat. Perhaps this idea could work for you?

#5236853 Why didn't somebody tell me?

Posted by Dragonsoulj on 25 June 2015 - 07:43 PM

Random thing that I think I never mentioned here. I know this works on Windows 98 and XP, dunno if the behavior still remains in newer versions.


You know how in Paint, left click is the first color and right click is the second color? Ctrl + left click is a third color. Not making this up.


Does not work in Windows 7.

#5236104 Do you comment Above or Below your code?

Posted by Dragonsoulj on 21 June 2015 - 11:06 PM




I'd love for IDEs to allow me to embed images into the comments of code. Just typing a filepath like IMG="./localFile.png"  would be awesome, if the IDE actually displayed the image within the code. Occasionally I want to embed a graph or table to demonstrate what a comment is describing.

you mean like this?


Yes, exactly. Let me rephrase my original statement: "I'd love for [the IDE I use] to allow me to...laugh.png


What the h- WHAT!? When was THAT a feature!?



Link labels it as an extension. So...an add-on not a feature?

#5235970 SQL, Ms Acess Question

Posted by Dragonsoulj on 20 June 2015 - 10:45 PM

Could you post what your function looks like?


Edit: It sounds like you could be facing an AND/OR issue in your WHERE clauses.

#5235964 Do you comment Above or Below your code?

Posted by Dragonsoulj on 20 June 2015 - 10:14 PM

For simple notes about an individual line, typically alongside. For large chunks, above, so you know what to expect to follow.

#5235809 Drawing animations in photoshop creates a terrible workflow

Posted by Dragonsoulj on 19 June 2015 - 09:55 PM


Maybe a simple spritesheet player would be a decent tool to have. Even as an app for a secondary device/screen.



That's a really good idea - I don't need to preview it in-game all the time, I just want to preview the spritesheet running as I save. I hadn't actually thought of it that way. I'll poke around online and see if there's anything closer to that.



I'm tempted to write one. I'd have a use for it.

#5235616 Problem with average calculator, help me out?

Posted by Dragonsoulj on 18 June 2015 - 11:19 PM

If you declare the array as the variable input:

float avrg[a];

You will get an array that can hold a+1 floats a floats. Since you need to know a, place this after you get your a value. See if that helps you any.

Edit: So future readers don't get confused.


@Servant I think the

float avrg[]{1};

works in C++11. My compiler mentions it as a warning.

#5235605 Drawing animations in photoshop creates a terrible workflow

Posted by Dragonsoulj on 18 June 2015 - 08:31 PM

Well, I would think you would be better doing things using the frames, and then only when you are done exporting to the spritesheet format.  This is where actual dedicated pixel art animation software is good, as it can automatically export things the way you want, which could be as separate frames, or in the traditional sprite sheet format.  This includes tilesets too.

This is close to what I was thinking. PS allows you to build animations and export to .gifs. You can use that, keeping your 32x32 grid, and see your full animation.


Missed this:

@kburkhart84: The timeline is what I'm using now, and it's ok, but since all my sprites are in individual positions (like a regular spritesheet), it makes it hard to visualize the frames animating until I get it in game. I've never quite figured out a way to preview the animation in photoshop when the images are in a spritesheet style format.

I keep thinking, surely someone has a system but maybe everyone is just cobbling together the tools they have.

If you cut each of your sheet into 32x32 so your actual image is 32x32 and everything is a different layer, you can use the timeline for it.


Maybe a simple spritesheet player would be a decent tool to have. Even as an app for a secondary device/screen.

#5235378 Why didn't somebody tell me?

Posted by Dragonsoulj on 17 June 2015 - 08:13 PM


Here in germany, we have the habit to invent new english (not german) terms, which a native english speaker would never use in the given context.

For example, we call a mobile phone a handy (derived from english term handheld), or public screening is called public viewing...


Hahahahaha... You know what us Australian"s think of when you say "handy" right?


If you are in America, I think the same applies as Australia.

#5235008 Why didn't somebody tell me?

Posted by Dragonsoulj on 15 June 2015 - 10:26 PM


I'm always surprised when I discover there are adults who are just finding these things out.  But I guess it's because I was quite anti-social as a child,

Anti-social means attacking social norms - kicking guests in the shins.

Asocial means not engaging in social norms - hiding from guests. tongue.png



You had to go there Hodgman, I was doing so well.

#5235005 Laws/edicts system for 4X

Posted by Dragonsoulj on 15 June 2015 - 10:11 PM

1) what kind of planet you colonize (a desert planet will never build farms smile.png)

But...I like my moisture farms....

#5233071 I'm being trolled by my own game

Posted by Dragonsoulj on 05 June 2015 - 10:01 PM

Missed a compile step the last go-round? Actually fixed the issue and didn't know it.

#5230500 I already have a game, but I want to make a new engine from scratch for it. T...

Posted by Dragonsoulj on 22 May 2015 - 04:32 PM

I don't know if it has been updated, but last I heard Nehe is a bit dated.

#5229407 How does Clash of Clans (mobile) keep track of timing?

Posted by Dragonsoulj on 16 May 2015 - 11:40 PM

CoC doesn't load without internet access. The activity bar/notification bar can be based on local time, but the game should be checking when you open the app.