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Matias Goldberg

Member Since 02 Jul 2006
Offline Last Active Today, 05:38 PM

Journal Entries

Graphics & Games... or the other way around > Updates

Posted 19 August 2012

Distant Souls
I've been working a lot since the last time the pre-alpha demo was released. I've been doing improvements overall based on the feedback from testers. I'm trying to get a new demo ready so that more testers can be engaged into the play mechanics. There were two big elements that were present but were very...

Graphics & Games... or the other way around > How to design a massive boss battle

Posted 24 June 2012

How to design a massive boss battle

Initially I wanted to get ready an introduction scene and a boss battle. Shortly after I realized the timeframe wouldn't allow me to do both. I had to choose. So which one would more badass and entertain more? I went for the boss. And I'm glad I did.

In case you have no idea what I'm walking about,...

Graphics & Games... or the other way around > Distant Souls Demo available for Download!

Posted 22 May 2012

First, there's bad news: Distant Souls failed to run on the spec. machines from Intel Level Up contest! Posted Image
Therefore, it's disqualified.

Now let's change the subject:

Graphics & Games... or the other way around > Crowdfunding... and taxes?

Posted 07 April 2012

So, I was reading a few forums today, and crossed around this page, about the tax implications of crowdfunding.

I don't know how it's currently being handled. Probably the way it's been suggested by the posters.

I'm not in the US, nor am I familiar with their tax laws, but I...

Graphics & Games... or the other way around > Demo finally submitted to Intel Level Up contest!

Posted 18 March 2012

3 months in crunch mode, 2 sleep-less weeks and a fully playable demo has been developed.
Evertyhing has been made under a very tight scheduled and I'm glad I was able to meet it.
It requires a lot of sacrifice and self-discipline. Indie game development is not for everyone and there are a few articles already about it.
Everything's now up to...