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Matias Goldberg

Member Since 02 Jul 2006
Offline Last Active Yesterday, 11:26 PM

Graphics & Games... or the other way around > How to design a massive boss battle

Posted Matias Goldberg on 24 June 2012 - 04:11 PM

How to design a massive boss battle

Initially I wanted to get ready an introduction scene and a boss battle. Shortly after I realized the timeframe wouldn't allow me to do both. I had to choose. So which one would more badass and entertain more? I went for the boss. And I'm glad I did.

In case you have no idea what I'm walking about,...

Graphics & Games... or the other way around > Distant Souls Demo available for Download!

Posted Matias Goldberg on 22 May 2012 - 11:39 AM

First, there's bad news: Distant Souls failed to run on the spec. machines from Intel Level Up contest! Posted Image
Therefore, it's disqualified.

Now let's change the subject:
There's a DEMO AVAILABLE FOR DOWNLOAD!!!...

Graphics & Games... or the other way around > Crowdfunding... and taxes?

Posted Matias Goldberg on 07 April 2012 - 04:32 PM

So, I was reading a few forums today, and crossed around this page, about the tax implications of crowdfunding.

I don't know how it's currently being handled. Probably the way it's been suggested by the posters.

I'm not in the US, nor am I familiar with their tax laws, but I...

Graphics & Games... or the other way around > Demo finally submitted to Intel Level Up contest!

Posted Matias Goldberg on 18 March 2012 - 09:33 PM

3 months in crunch mode, 2 sleep-less weeks and a fully playable demo has been developed.
Evertyhing has been made under a very tight scheduled and I'm glad I was able to meet it.
It requires a lot of sacrifice and self-discipline. Indie game development is not for everyone and there are a few articles already about it.
Everything's now up to...

Graphics & Games... or the other way around > New stuff, new screenshots, better lighting, more models. More everything

Posted Matias Goldberg on 31 October 2011 - 08:10 PM

It has been a while since the last post. A lot has been done and I just happen to have little time to be writing blog. Development is steadily progressing and despite the quiet blog. there's a lot going on.

Adrianne was finnished
The main female protagonist/antagonist wasn't finished at the time of writing my last...

Graphics & Games... or the other way around > Updates (Warning: Screenshots heavy)

Posted Matias Goldberg on 07 August 2011 - 10:03 PM

This is a repost from my blog. It was originally posted here.

Whoaaaaa!! It's been a busy month. I apologize for the lack of updates, but I've been very busy lately.


What's...

Graphics & Games... or the other way around > Making your character come to life (Part II)

Posted Matias Goldberg on 20 June 2011 - 07:49 PM

This is part II, you can find part I here.



Motion extraction

As you may have read in the...

PARTNERS