How to design a massive boss battle
Initially I wanted to get ready an introduction scene and a boss battle. Shortly after I realized the timeframe wouldn't allow me to do both. I had to choose. So which one would more badass and entertain more? I went for the boss. And I'm glad I did.
In case you have no idea what I'm walking about,...
- Viewing Profile: Reputation: Matias Goldberg
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Graphics & Games... or the other way around > How to design a massive boss battle
Posted
Matias Goldberg
on 24 June 2012 - 04:11 PM
Graphics & Games... or the other way around > Distant Souls Demo available for Download!
Posted
Matias Goldberg
on 22 May 2012 - 11:39 AM
First, there's bad news: Distant Souls failed to run on the spec. machines from Intel Level Up contest! 
Therefore, it's disqualified.
Now let's change the subject:
There's a DEMO AVAILABLE FOR DOWNLOAD!!!...
Therefore, it's disqualified.
Now let's change the subject:
There's a DEMO AVAILABLE FOR DOWNLOAD!!!...
Graphics & Games... or the other way around > Crowdfunding... and taxes?
Posted
Matias Goldberg
on 07 April 2012 - 04:32 PM
So, I was reading a few forums today, and crossed around this page, about the tax implications of crowdfunding.
I don't know how it's currently being handled. Probably the way it's been suggested by the posters.
I'm not in the US, nor am I familiar with their tax laws, but I...
I don't know how it's currently being handled. Probably the way it's been suggested by the posters.
I'm not in the US, nor am I familiar with their tax laws, but I...
Graphics & Games... or the other way around > Demo finally submitted to Intel Level Up contest!
Posted
Matias Goldberg
on 18 March 2012 - 09:33 PM
3 months in crunch mode, 2 sleep-less weeks and a fully playable demo has been developed.
Evertyhing has been made under a very tight scheduled and I'm glad I was able to meet it.
It requires a lot of sacrifice and self-discipline. Indie game development is not for everyone and there are a few articles already about it.
Everything's now up to...
Evertyhing has been made under a very tight scheduled and I'm glad I was able to meet it.
It requires a lot of sacrifice and self-discipline. Indie game development is not for everyone and there are a few articles already about it.
Everything's now up to...
Graphics & Games... or the other way around > New stuff, new screenshots, better lighting, more models. More everything
Posted
Matias Goldberg
on 31 October 2011 - 08:10 PM
It has been a while since the last post. A lot has been done and I just happen to have little time to be writing blog. Development is steadily progressing and despite the quiet blog. there's a lot going on.
Adrianne was finnished
The main female protagonist/antagonist wasn't finished at the time of writing my last...
Adrianne was finnished
The main female protagonist/antagonist wasn't finished at the time of writing my last...
Graphics & Games... or the other way around > Updates (Warning: Screenshots heavy)
Posted
Matias Goldberg
on 07 August 2011 - 10:03 PM
This is a repost from my blog. It was originally posted here.
Whoaaaaa!! It's been a busy month. I apologize for the lack of updates, but I've been very busy lately.
What's...
Whoaaaaa!! It's been a busy month. I apologize for the lack of updates, but I've been very busy lately.
What's...
Graphics & Games... or the other way around > Making your character come to life (Part II)
Posted
Matias Goldberg
on 20 June 2011 - 07:49 PM
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