Anybody know of any open source graphics engines going to be built around these new apis? The most popular open source engine I know is Ogre, and that is build around DX9. I would love to see a graphics engine that is build specifically around these new apis.
Ogre 2.1 is built around AZDO OpenGL, D3D11, and mostly prepared for D3D12 & Vulkan.
Our biggest issue is some old code for Textures that needs a big refactor, which is currently the biggest issue when implementing the D3D12 & Vulkan RenderSystems.