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Matias Goldberg

Member Since 02 Jul 2006
Offline Last Active Yesterday, 09:33 PM

Reputation Earned

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+1Voted up Does anybody NOT flip sprites in game?Yesterday, 09:34 PM
+1Logged inYesterday, 08:21 PM
+1Logged inJul 04 2015 10:54 PM
+3Why is controller support for pc game so poor?Jul 04 2015 05:25 PM
+1Voted up How to correctly convert A8R8G8B8 texture?Jul 03 2015 09:58 PM
+1Voted up How to correctly convert A8R8G8B8 texture?Jul 03 2015 09:57 PM
+1Logged inJul 03 2015 08:51 PM
+3Driver bug? shader failJul 03 2015 06:00 AM
+1Logged inJul 02 2015 08:38 PM
+3Vulkan is Next-Gen OpenGLJul 02 2015 08:24 AM
+1Logged inJul 01 2015 10:46 PM
+1Logged inJul 01 2015 10:51 AM
+3What Happens At Render Time When This Occurs ?Jun 30 2015 06:58 AM
+1Voted up Why no Constant Buffer offsets like for Vertex Buffers?Jun 29 2015 11:00 PM
+1Logged inJun 29 2015 10:59 PM
+3Why no Constant Buffer offsets like for Vertex Buffers?Jun 29 2015 06:15 PM
+3Best technique for lightingJun 29 2015 05:49 PM
+1Best technique for lightingJun 29 2015 05:49 PM
+3Best technique for lightingJun 29 2015 08:17 AM
+3What Happens At Render Time When This Occurs ?Jun 29 2015 05:52 AM
+3Best technique for lightingJun 29 2015 01:39 AM
+3What Happens At Render Time When This Occurs ?Jun 29 2015 01:28 AM
+1Logged inJun 28 2015 08:33 PM
+1Voted up what is best way to check a code is more effiecient and runs faster than othersJun 28 2015 03:02 PM
+1Logged inJun 27 2015 06:07 PM
+3Driver bug? shader failJun 27 2015 05:16 AM
+3SIMD and CompilationJun 27 2015 03:21 AM
+1Logged inJun 26 2015 10:34 PM
+3Driver bug? shader failJun 26 2015 08:03 PM
+3Driver bug? shader failJun 26 2015 07:05 PM
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