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Matias Goldberg

Member Since 02 Jul 2006
Offline Last Active Yesterday, 09:08 PM

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+3Request for Advice - Needing two OpenGL windows to display to...Today, 03:50 AM
+1Logged inYesterday, 09:08 PM
+1Logged inYesterday, 09:23 AM
+3Is there a way for me to see my game`s performance or frame rate?Yesterday, 03:26 AM
+3Is there a way for me to see my game`s performance or frame rate?Oct 21 2014 06:46 PM
+3Is there a way for me to see my game`s performance or frame rate?Oct 21 2014 03:16 PM
+3Is there a way for me to see my game`s performance or frame rate?Oct 21 2014 02:31 PM
+3Is there a way for me to see my game`s performance or frame rate?Oct 21 2014 01:20 PM
+1Voted up Is there a way for me to see my game`s performance or frame rate?Oct 21 2014 11:24 AM
+1Is there a way for me to see my game`s performance or frame r...Oct 21 2014 11:11 AM
+3Is there a way for me to see my game`s performance or frame rate?Oct 21 2014 11:11 AM
+3Is there a way for me to see my game`s performance or frame rate?Oct 21 2014 10:35 AM
+1Logged inOct 20 2014 06:20 PM
+1Logged inOct 20 2014 12:27 PM
+3dynamic branching in GPUOct 20 2014 04:02 AM
+1Logged inOct 18 2014 09:43 PM
+3screen resolution, 1360x768 no longer possible?Oct 18 2014 09:22 PM
+3comment from Matias GoldbergOct 18 2014 12:00 PM
+1Logged inOct 17 2014 09:29 PM
+1Logged inOct 17 2014 08:22 AM
+3comment from Matias GoldbergOct 17 2014 01:41 AM
+3dynamic branching in GPUOct 16 2014 03:54 PM
+3Vertex buffer efficiencyOct 16 2014 05:01 AM
+1Logged inOct 15 2014 06:15 PM
+1Logged inOct 14 2014 07:33 PM
+3Texture coordinates and shared verticesOct 14 2014 05:39 PM
+3Do you use UML or other diagrams when working without a team?Oct 14 2014 12:07 PM
+3Vertex buffer efficiencyOct 14 2014 09:54 AM
+3Do you use UML or other diagrams when working without a team?Oct 14 2014 03:31 AM
+1Logged inOct 13 2014 11:45 PM
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