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Member Since 02 Jul 2006
Offline Last Active Dec 22 2014 09:25 AM

Topics I've Started

Development in 4k

16 December 2014 - 01:36 PM

Hello I'm thinking of going from my 2 monitor set up to a 1 monitor 4k (or maybe other resolution display).


I was wondering if anyone has had some experience with doing development work on 1 large display and could share some insight at some of the pros and cons? like is 28" to small for a 4K display? or anything else that comes to mind.

4K monitor vs Multiple Displays

26 August 2013 - 09:02 AM

Hey I was wondering if anyone here had experience with coding on a HIGH resolution display vs multiple monitor set ups?  pros and cons?  I'm really tempted to make the jump from the 2 monitor set up to one big 4k monitor, that verticle pixel display sounds very tempting for coding.

The legality behind games that make obvious references to another

01 May 2013 - 02:31 PM

I was playing guacamelee the other day and I noticed that they have obvious references to some metroid elements such as chozo statues and metroids themselves.  I found it a little weird since the game is for playstation and metroid is Nintendos IP, they even went as far as actually calling their chozo statues "chozo statues", so I found it hard to believe that nintendo would of actually OK-ed it which leads me to question if they even needed permission in the game?

Not only that but what would be the legality of say Saints Row 4 having in their commercial something along the lines of "If you like grand theft auto, you'll love this!!!"  or someone making a DR Mario inspired game and promoting it online using a title along the lines of "I made this 3D DR Mario inspired game"

What would be the legality behind mentioning another IP in reference to yours?

What is your employers policy on coming in late?

08 February 2013 - 01:31 PM

Out of curiosity I wanted to know what was everyones experience with coming in late to work? Do your employers care as long as you work 7 or 8 hours?  If so how tolerant are they?  is there 0 minute tolerance, 5 minute, 15 minute etc...



Threads + Concurrency & Weird Issue

14 December 2012 - 04:37 PM

Hello all, I been having a weird issue with my code that I can't seem to get working so I thought I'd try asking the community.

Basically I have created a class called TimerManaged which extends a thread, this class has a loop that runs in its run() method that checks any TimedEvent added to it. the TimedEvent class is abstract and is overwritten by whatever class needs it, it does however have a float timeReference variable that references its start time with respect to the global time of TimerManaged.

The TimerManaged checks all these TimedEvents by calling their monitor method that checks to see if anything was suppose to happen at time T, if it was then execute that event.

Now the issue I'm having is that the events only get executed in the first run through, since alot of these events repeat at a later time the TimedEvent class also has a reset method that essentially resets its local time back to zero with respect to the global time. But the reset doesnt seem to work properly UNLESS i add a System.out.println("" + TimedEvent.LocalTime) call in either the TimedEvents.monitor() method, or inside the loop that is calling the TimedEvents monitor class. Things work perfectly when I have that system.out there, but it doesnt work other wise. I tried modifieing the LocalTime variable for the TimedEvents volatile, nothing was fixed. I also modified the add, remove, monitor for the TimedEvents and TimerManaged synchronized, but again this didn't fix anything.

I'm really pulling my hairs out with this issue so any help will be greatly appreciated. Thank you.