- Viewing Profile: Reputation: apatriarca
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#4884280 My FPS MORPG
Posted by apatriarca
on 15 November 2011 - 02:09 PM
#4880837 2D Running Character using Vector Graphics
Posted by apatriarca
on 05 November 2011 - 12:47 PM
#4879022 Ideas for games in Italy
Posted by apatriarca
on 31 October 2011 - 03:54 PM
#4861733 my concept - the importance of using floating point
Posted by apatriarca
on 14 September 2011 - 03:05 PM
#4842516 Modern RTS style Terrains (Starcraft II, DoW2, Renegade Ops)
Posted by apatriarca
on 30 July 2011 - 07:41 AM
#4839923 Determine which side of a line a point is
Posted by apatriarca
on 25 July 2011 - 04:00 AM
#4839777 Vector 2D normals
Posted by apatriarca
on 24 July 2011 - 05:27 PM
#4838537 Guessing and finding point coordinates (with screenshot)
Posted by apatriarca
on 21 July 2011 - 11:31 AM
a = rand(0,1) b = rand(0,1 - a) c = 1 - a - b P = a*P1 + b*P2 + c*P3
EDIT: Corrected a typo
#4828811 Red-Black Trees-> How to determine node colors at all times?
Posted by apatriarca
on 28 June 2011 - 01:45 PM
#4825093 Dynamic VBO vs VAO
Posted by apatriarca
on 19 June 2011 - 09:22 AM
What do you mean by changing the size of the buffer every frame? What you should do is using a fixed size VBO (the maximum size you want to support) and then only use a part of it (sending the data with glBufferSubData). How do you create the VBO? Are you using the correct GL_STREAM_DRAW usage flag?
#4792789 Need some opinions on my tutorial.
Posted by apatriarca
on 31 March 2011 - 04:51 PM
#4788313 How much maths needed to understand papers
Posted by apatriarca
on 20 March 2011 - 01:02 PM
#4781368 Parallel Qsort
Posted by apatriarca
on 03 March 2011 - 06:55 AM
EDIT: Some ideas of this algorithm are particularly important on clusters. You probably want to break the data in chunk and then send each part to a computer in the network to sort. Once a part is sorted, you can then merge the various parts trying to minimize network traffic.
#4773722 What concepts i need to know in C++?
Posted by apatriarca
on 13 February 2011 - 12:25 PM
#4757184 Factoring Multivariable Polynomials
Posted by apatriarca
on 11 January 2011 - 04:15 AM
cos4(x) + 2cos2(x)sin2(x) + sin4(x)
is not a polynomial, but a transcendental function. In this particular case, you can simply consider sin2(x) and cos2(x) as indeterminate and then use a polynomial factorization algorithm to simplify it, but it is not always possible or useful to use such an algorithm. Sometimes, it is better to use some trigonometric identity for example. Moreover, the algorithm in that book is designed for polynomials with rational coefficients (actually integer) and you may have expressions with transcendental numbers like pi or with square roots. You have to consider them as "indeterminate" if you want to use that algorithm, but the results may not be particularly good. A factorization algorithm which works on reals or complex numbers may however introduce bad looking factorizations and also contains some approximations of the real roots.
I'm not an expert of this field, but I know there are some ACM journal on mathematical softwares. You may search for papers on expression simplification and polynomial factorization at the ACM portal (http://portal.acm.org/) to find additional material on the subject. To read the paper there you have to pay, but the preprints of several papers are freely available on internet. Note however that some papers may require advanced knowledge of algebra (in particular of field or ring theory).
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