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JohnyCage

Member Since 03 Jul 2006
Offline Last Active Jan 20 2012 09:42 AM

Posts I've Made

In Topic: texture: degrees of transparency

19 January 2012 - 08:52 AM

You need to set the destination blend type too. Something like:

device.SetRenderState(RenderState.DestBlend, SlimDX.Direct3D9.Blend.InvSourceAlpha);
I'm not sure what the SlimDX state names are, but you want to set the destination blend to inverse source alpha.


y, its right answer, thanks.

In Topic: texture: degrees of transparency

19 January 2012 - 03:23 AM

attached better picture.

In Topic: SlimDX and DirectPlay

01 December 2010 - 05:09 AM

y its searched problem, thanks.

In Topic: SlimDX and DirectPlay

01 December 2010 - 04:57 AM

ok, thanks...and.. does exist any way, how can we make a game for 2 multiplayer internet players if each ones use router with NAT?

In Topic: [SlimDX] add reference

08 July 2010 - 04:38 AM

Its working now. It takes a few minutes such as you said.

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