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Adam_42

Member Since 03 Jul 2006
Offline Last Active Private

Reputation Earned

RepItemWhen
+3Blurring a specific object in the sceneToday, 03:47 PM
+1Logged inToday, 02:36 PM
+1Logged inNov 23 2014 06:24 PM
+1Logged inNov 22 2014 06:32 PM
+1Logged inNov 21 2014 07:24 PM
+1Logged inNov 20 2014 06:04 PM
+1Logged inNov 19 2014 06:02 PM
+1Logged inNov 19 2014 06:14 AM
+3Disassembly and assembly linksNov 18 2014 03:43 PM
+3Sampling the depth buffer in a shader in DX11Nov 18 2014 12:22 PM
+1Logged inNov 18 2014 03:37 AM
+3Sampling the depth buffer in a shader in DX11Nov 16 2014 07:46 PM
+1Logged inNov 16 2014 06:25 PM
+3Sampling the depth buffer in a shader in DX11Nov 16 2014 06:12 PM
+3Sampling the depth buffer in a shader in DX11Nov 16 2014 04:03 PM
+1Logged inNov 16 2014 09:20 AM
+3SEH: corrupt program state when catching access violationNov 16 2014 05:47 AM
+1Logged inNov 15 2014 03:36 AM
+3Generating mipmaps for depth texture?Nov 14 2014 04:03 PM
+1Logged inNov 14 2014 05:04 AM
+1Logged inNov 08 2014 02:17 AM
+1Logged inNov 07 2014 03:41 PM
+1Logged inNov 06 2014 04:49 PM
+1Logged inNov 05 2014 04:02 PM
+3Disabling depth buffer writing and using it as SRVNov 03 2014 11:26 PM
+1Logged inNov 03 2014 03:29 PM
+1Logged inNov 01 2014 07:59 PM
+1Logged inNov 01 2014 02:35 PM
+1Logged inOct 31 2014 04:52 PM
+1Logged inOct 30 2014 02:44 AM
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