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Member Since 06 Jul 2006
Offline Last Active May 20 2016 07:30 AM

Posts I've Made

In Topic: Maker3D

18 May 2016 - 08:53 PM

Now i accept Dogecoin payments for all of my software: for Maker3D too. 

Anybody can get Maker3D for only 15000 Dogecoin.


(Dogecoin is virtual cryptomoney like Litecoin or Bitcoin.)

In Topic: Hi, Im Dave and I'm an Generic-aholic.

29 April 2016 - 08:25 AM

i am the opposite. when it comes to the technical parts (rendering, etc) i always try using generic solutions.


but if it is comes to the game itself, or the specific software i doing, i always use the most shortest, uglyest, hardcoded inflexible solutions, becouse that is ~10x faster to do, and becouse i rarely will create the same app again, so i will not need to recycle the code once again, it not worths wasting generic implementations.

In Topic: Anyone here a self-taught graphics programmer?

08 April 2016 - 06:36 PM

well, i am more a generic programmer, than a graphics programmer. and also, i am a programmer, not specifically a game developer. i sometimes touching the game industry with my works, but nowdays i would not classify myself as a game developer. 


talking from graphics - i used third party engines at first, but they was too buggy (just as nowdays), so i self-learned graphics programming with opengl 1.0 using tutorials on the internet. i was not a good programmer in C at that time, but i was still able to put together my stuffs relatively easily. at first, i not actually learned anything beyond my needs (~10 necessary opengl function to paint textured geometry), i just wanted to display the graphics i needed, but not cared about the features of opengl beyond that.


later i enhacned my knowledge a bit more, to cover newer technologies as my hardware (and as the market demand) become more modern (voodoo3->geforce4->radeon9800). my middle-scool math skills was more than enough, and if i need a formula, its easy to find it on the internet. later i started to design software renderers, becouse i was not satisfyed with the conception and compatibility of opengl, gpgpu and shaders. 

In Topic: An alternative to glutGet(GLUT_ELAPSED_TIME)?

29 March 2016 - 05:46 PM

i store the result of the first time query, then i subtract it, so the values will start from 0 

In Topic: I just survived A Pit bull attack. man this town sux big time.

26 March 2016 - 07:47 PM

dogs are also very dangerous around me, people dont even build proper fences, so the dogs can come out, and agressively bark. getting a weapon is a good idea, if it is legal in your contry. dont risk yourself.