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Member Since 06 Jul 2006
Offline Last Active Jul 09 2016 02:55 AM

Posts I've Made

In Topic: Why Are Fantasy RPGs so Popular?

21 June 2016 - 02:40 PM

Gian-Reto: i dont have precise stats, but all of the offline (j)rpg communitys i was aware of, disappeared. i dont know about the asian communitys. i think people are nowdays just fine with facebook, where they can be they own character with real enemies and friends, girlfriends. so no masses are interested to autise on a computer game, when they can have they own real-life Marle and Lucca. 

In Topic: Why Are Fantasy RPGs so Popular?

20 June 2016 - 05:00 AM

they are not popular any more. they was popular beethwen 1990-2004, then they markets are slowly shrinked to virtually zero.

mmorpg-s are somewhat still popular. 

In Topic: Maker3D

18 May 2016 - 08:53 PM

Now i accept Dogecoin payments for all of my software: for Maker3D too. 

Anybody can get Maker3D for only 15000 Dogecoin.


(Dogecoin is virtual cryptomoney like Litecoin or Bitcoin.)

In Topic: Hi, Im Dave and I'm an Generic-aholic.

29 April 2016 - 08:25 AM

i am the opposite. when it comes to the technical parts (rendering, etc) i always try using generic solutions.


but if it is comes to the game itself, or the specific software i doing, i always use the most shortest, uglyest, hardcoded inflexible solutions, becouse that is ~10x faster to do, and becouse i rarely will create the same app again, so i will not need to recycle the code once again, it not worths wasting generic implementations.

In Topic: Anyone here a self-taught graphics programmer?

08 April 2016 - 06:36 PM

well, i am more a generic programmer, than a graphics programmer. and also, i am a programmer, not specifically a game developer. i sometimes touching the game industry with my works, but nowdays i would not classify myself as a game developer. 


talking from graphics - i used third party engines at first, but they was too buggy (just as nowdays), so i self-learned graphics programming with opengl 1.0 using tutorials on the internet. i was not a good programmer in C at that time, but i was still able to put together my stuffs relatively easily. at first, i not actually learned anything beyond my needs (~10 necessary opengl function to paint textured geometry), i just wanted to display the graphics i needed, but not cared about the features of opengl beyond that.


later i enhacned my knowledge a bit more, to cover newer technologies as my hardware (and as the market demand) become more modern (voodoo3->geforce4->radeon9800). my middle-scool math skills was more than enough, and if i need a formula, its easy to find it on the internet. later i started to design software renderers, becouse i was not satisfyed with the conception and compatibility of opengl, gpgpu and shaders.