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Geri

Member Since 06 Jul 2006
Offline Last Active Jul 10 2014 06:54 PM
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Reputation Earned

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+1Logged inJul 10 2014 06:54 PM
+1Logged inJul 07 2014 07:34 PM
+1Logged inJul 07 2014 02:07 PM
+1Logged inJun 24 2014 10:45 AM
+1Voted up What to learn to be able to create a 3rd person camera and terrain.Jun 09 2014 04:00 AM
+1Voted up Vertex normal calculation for triangle strips?Jun 09 2014 03:59 AM
+1Voted up Vertex normal calculation for triangle strips?Jun 09 2014 03:59 AM
+1Voted up Large textures are really slow...Jun 09 2014 03:57 AM
+1Voted up What should my priority be for my game now?Jun 09 2014 03:54 AM
+1Voted up when do you kill an idea?Jun 09 2014 03:46 AM
+1Logged inJun 09 2014 03:43 AM
+1Logged inMay 07 2014 05:52 AM
+1Logged inMay 06 2014 05:56 AM
+1Voted up Combine a 2D array with a 3D array?May 01 2014 06:10 AM
+1Voted up Oh god! please end my suffering!May 01 2014 06:10 AM
+1Voted up Oh god! please end my suffering!May 01 2014 06:10 AM
+1Voted up HTML5: Broken lines...May 01 2014 06:10 AM
+1Voted up HTML5: Broken lines...May 01 2014 06:10 AM
+1Logged inMay 01 2014 03:15 AM
+1Logged inApr 25 2014 02:10 PM
+1Logged inApr 22 2014 10:59 AM
+3AMD's Mantle APIApr 22 2014 10:02 AM
+1Logged inApr 19 2014 04:57 PM
+1Voted up Avoiding dark areas in ray tracingApr 14 2014 08:33 AM
+1Voted up Avoiding dark areas in ray tracingApr 14 2014 08:33 AM
+1Voted up Avoiding dark areas in ray tracingApr 14 2014 08:33 AM
+1Voted up Avoiding dark areas in ray tracingApr 14 2014 08:33 AM
+1Voted up Avoiding dark areas in ray tracingApr 14 2014 08:33 AM
+1Voted up Avoiding dark areas in ray tracingApr 14 2014 08:33 AM
-1Voted down Software rendering tutorials/examplesApr 14 2014 08:32 AM
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