If you really are just looking for a way to stitch your concept art into a static point and click adventure game, you might be able to get away without a programmer. Can you tell us if this is going to be a 2D game or 3D? Will the camera move?
Basically if it is really 2D, you can try an adventure builder or GameMaker. These tools will come ready to handle "triggers", touch zones - so you can react to player input and stitch together screens or levels.
If you want to do anything special like pick up items, show an inventory, have dialogue or character or camera movement, then it is likely you will need a programmer. These are staples of most adventure games, so you should decide now before you get too invested into a game engine or set of tools. Enlisting a programmer is easier if you are serious about your project and can show progress like this. If you decide to go this route, I might suggest using Unity, put together your levels, and then use their forums / marketplace to team up with someone who will help you get your game finished.
If you want REALLY high fidelity and you understand 3D modeling, animation and shaders at a AAA level, you could also try using the Unreal Engine. It is $19/month to use it commercially. You can make complete games using their system called Blueprint without any programming. (See their Flappy Bird and related demos).
Come back with some details and I can help you further.
Best of Luck!