Consider from the player's perspective, given your own game's design. What's the most beneficial thing to show and what's redundant? Also, which combination leads to the most "fun"? Sometimes, the absence of information can heighten the tension.
Think for a little while and I'm sure you'll get arrive at the answer. If you still aren't sure, let some people play it both ways and tell you.
There's no universal truth to such UI and game design.