As usual, mirrored from the original at drilian.com, which has nice embedded videos instead of boring links!
Just another quick update to show off a pair of videos of the in-progress level 2 boss.
First, note that the textures that I have on there currently are horrible, and I know this. It's okay.
The first video was simply to test the independent...
- Viewing Profile: Journal: Drilian
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
Community Stats
- Group Members
- Active Posts 887
- Profile Views 1,617
- Member Title GDNet+
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
Journal Entries
Big Trouble In Little Chairtown > Level 2 Boss-In-Progress
Posted 12 January 2010
Big Trouble In Little Chairtown > Level 1 Boss Update
Posted 11 January 2010
(as usual, mirrored from the original at drilian.com)
Just a quick update to show off the fully-(or mostly-fully-)revamped boss of the first level:
Vimeo: Procyon: Level 1 Boss Update
Just a quick update to show off the fully-(or mostly-fully-)revamped boss of the first level:
Vimeo: Procyon: Level 1 Boss Update
Big Trouble In Little Chairtown > Update For The Past N Months
Posted 05 January 2010
(As usual, this is mirrored from the original at drilian.com)
Yeesh.
It's been a while.
What have I been up to since early June? Quite a bit. On the non-game-development side of things: work's been rather busy (still). Also, I now own (and have made numerous improvements on) a house! So that's been eating up time. But, that's not (really)...
Yeesh.
It's been a while.
What have I been up to since early June? Quite a bit. On the non-game-development side of things: work's been rather busy (still). Also, I now own (and have made numerous improvements on) a house! So that's been eating up time. But, that's not (really)...
Big Trouble In Little Chairtown > Networking Is Hard (Part 3)
Posted 03 June 2009
As usual, mirrored from drilian.com
In my previous two posts, I started looking into what it would take to code the networking for my game, and came up with a first draft, before realizing that floating-point discrepancies between systems totally threw my lockstepping idea for a loop.
Lockstepping With Collisions
In order to solve the issue with different...
In my previous two posts, I started looking into what it would take to code the networking for my game, and came up with a first draft, before realizing that floating-point discrepancies between systems totally threw my lockstepping idea for a loop.
Lockstepping With Collisions
In order to solve the issue with different...
Big Trouble In Little Chairtown > Networking Is Hard (Part 2)
Posted 30 May 2009
As usual, mirrored from drilian.com
In my previous post, I weighed the advantages and disadvantages of my game vs. a standard FPS with regard to networking. After doing so, I came up with an initial network design.
The biggest issue, personally, was dealing with the causality of the network game. Each player gets information about the other with a...
In my previous post, I weighed the advantages and disadvantages of my game vs. a standard FPS with regard to networking. After doing so, I came up with an initial network design.
The biggest issue, personally, was dealing with the causality of the network game. Each player gets information about the other with a...
- Home
- » Viewing Profile: Journal: Drilian

Find content