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Drilian

Member Since 03 Jan 2000
Offline Last Active May 01 2014 12:59 AM

#5143383 methods for drawing rain

Posted by Drilian on 30 March 2014 - 11:28 PM

For what it's worth, Infamous: Second Son used the particle system to render up to 25,000 raindrops near your field of view, and uses a rain "shadow map" to determine where the particles should spawn (and end). That includes, I believe, the particles for the splashes on objects (which are randomly scattered throughout the view and spawned wherever the rain shadow map's depth says they should be for that point). The splashes, I should note, are not tied to where the actual raindrops intersect the ground - it turns out that totally doesn't matter.

 

Using a nice GPU-driven particle system on relatively modern hardware, you should be able to handle particle rain like that fairly efficiently.




#5036804 What to write with now?

Posted by Drilian on 26 February 2013 - 12:58 PM

You need to sign up for a creator's club account to be able to submit to Xbox Live Indie Games. It's $99/year, but it's what allows you to develop and release on the Xbox.

 

People are still releasing XBLIGs, so it's definitely not disabled :)




#5036795 What to write with now?

Posted by Drilian on 26 February 2013 - 12:33 PM

To expand on Jutaris' comments, XNA is not DEAD. It's just not being developed anymore.

 

However, everything that XNA has done in the past (PC/Xbox/Windows Phone 7 games), you can STILL DO. You can still get XNA, you can still write games with it, you can still release those games on any of the ever-supported platforms.

 

All "XNA is dead" really means, as it's stated is that Microsoft is no longer planning new revisions of it, so we're stuck with XNA 4.0 unless they change their minds.




#4757489 What Does Everyone Think About The New Site Layout?

Posted by Drilian on 11 January 2011 - 07:31 PM

It said quite plainly in the "rate this user" dialogue what it meant. I am sorry that so many people don't read the dialogue before clicking it or assume that it means something that it isn't meant to.


You're right. It very clearly said something along the lines of "helpful or friendly" which is not, at all, just the "technical competence" that you have mentioned.

Overall, I basically agree with MikeP. While I do like the concept of rating posts rather than users, I feel like not being able to rate posts DOWN is, overall, a detriment to the community in my opinion.


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