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Member Since 26 Jul 2006
Offline Last Active Sep 27 2015 05:16 AM

Posts I've Made

In Topic: Animating ASSIMP models

27 May 2013 - 04:36 AM

The Assimp documentation says that the data from the animation tracks replaces the node's local transformation. So yes, the animation data is "premultiplied" with the joint transformation. My suggestion is to not transform the animation data into local joint space.

In Topic: Strange textures when loading md5 model in AssImp

30 April 2013 - 05:21 AM

Maybe the model creator mapped the texture to -1 .. 0 on one axis, and you activated texture coordinate clamping. The result would then look just like this.

In Topic: How much of Boost do you use?

29 April 2013 - 11:00 AM

My Boost usage list is:


filesystem, bind, signals2, format, any, lexical_cast. 


Especially boost::signals2 is worth praising in my opinion. It's great to use signals to make decoupled systems talk to each other on occasion. You surely don't want to connect/disconnect thousands of times per frame, but calling through it is pretty fast.


Previously on boost, now deprecated due to C++11:


scoped_ptr, shared_ptr, unordered_map, random


I'm going to remove any at some point in the future, though, because I want an implementation of any that does not allocate for small types.

In Topic: Multipass forward rendering?

16 April 2013 - 07:19 AM

I'm not your debugger. Try it. 

In Topic: Multipass forward rendering?

16 April 2013 - 05:30 AM

You accumulate by using Alpha Blending.

glEnable (GL_BLEND);
glBlendFunc (GL_ONE, GL_ONE);


From the top of my head, no guarantees given.