Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 21 Aug 2006
Offline Last Active Feb 15 2013 12:34 PM

Posts I've Made

In Topic: Selling My Game: Self Promotion vs. Game Portals

15 February 2013 - 12:34 PM

Here's my story. I completed a Windows PC game about a year ago, but before I completed it, for a couple of reasons, I decided not to sell it. Now, I have changed my mind, and I wish to sell the game to see if I can make some profit from it. I have been considering two options; sell the game from my own website and promote it on sites such as GameDev.net, or submit it to a game portal such as Steam, BigFish, etc.

Although I would like to make some money from the game, I'm not attemping to get rich quick, or get rich at all. So bringing the game to a mass audience isn't a priority for me. Would it be better for me to simply start by selling my game on my own website? From what I understand, game publishers such as Steam, BigFish, GameHouse, etc. aren't very easy to please. Personally, I don't feel like going through the red tape to gain their approval of my game to have it published on their portals.

So once again, what is a suggested way to get started selling games? What have some other prominent indie game developers done?

I appreciate any replies.


Don't chose. Go with both. Self promotion ... you can start it now, this until you might be approved by others.

In Topic: Domain/Company name has only 1 letter difference

15 February 2013 - 12:32 PM

Ive chosen a name for my possible future company, .....Ive registered the domain name. Now I see that there is another company whose name is only one letter different than mine. And they are a gamedev company too. I guess I cant go with the name Ive chosen as a company but should I register a new domain too?




You can do it cause you don't want your users to go to the other company.

Other then that you don't have to do it.

In Topic: Advice need for business plan

15 February 2013 - 12:30 PM

If i plan to have 2 million users on an online game (like L.O.L) what kind of servers should i need to use and how many

of them? (So i can put the costs of buying the machines on the plan)


I know that the server capacity is defined on active client connections per instance and also we have the network limitations but i am not that good on math. tongue.png

Here is your chance of to start doing math. No one else can estimete for your.

My question: is a gamer downloads 1 mb or 10 mb just to start the game?

As you can see in both cases ... different servers will be needed.

In Topic: Team with new income, who gets the money?

15 February 2013 - 12:27 PM

You approach before you start the project and setup up some % for each.

Or you will have to distribue the money equily, even if the work was not done equily, in luck of this kind of discussion.

In Topic: What is your employers policy on coming in late?

15 February 2013 - 12:22 PM

Out of curiosity I wanted to know what was everyones experience with coming in late to work? Do your employers care as long as you work 7 or 8 hours?  If so how tolerant are they?  is there 0 minute tolerance, 5 minute, 15 minute etc...


Since I'm flexible with them, they are flexible with me
And that is the why it should be, cause you are going to work to solve problems not to be on tine on work.